WipEout Pulse lead designer speaks on the game

Lead Designer of Wipeout Pulse speaks on the game - Image 1A lot of people remember WipEout Pure on the PSP very fondly. Some have even called it one of the highlights of the early PSP catalogue of games. If you’ve been looking for more, don’t worry as WipEout Pulse is slated to be out this September.

So what can we expect from this latest iteration of the WipEout series? Game lead designer Colin Berry was recently interviewed by IGN and gave a few details fans might be interested in knowing.

First up, he discussed the difficulty of this game in relation to WipEout Pure. Like most games, SCE Studios Liverpool noted that some players found it either too easy or too hard. Well, they’ve been listening to their fans and addressed the issue,

We have introduced 3 difficulty settings in addition to the speed classes. The default setting is designed for the majority to provide an “achievable” challenge. We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete.

Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore WipEout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again.

Another issue he discussed was the presence of classic tracks in Pulse. You might be a bit disappointed to find out that they did not include any. However, Berry did say that they wanted to focus on getting out some new content for the game.

The lead designer then added that there might be a chance that the much-loved old tracks will be made available to players as downloadable content – if there is enough community support for it.

Finally, he talked about the music WipEout Pulse. Licensed music tracks are pretty much a tradition in this franchise, and it appears they won’t be disappointing anyone with their selections. Berry let slip that the game will have 16 licensed songs from a range of “top artists.” He also gave word that legendary German band Kraftwerk will be one of the artists, so you can expect a totally ripping soundtrack.

Will this game redefine high-speed futuristic racing on the PSP? We won’t know until it comes out, but it’ shaping up to be quite a title. If you want to read the entire interview, don’t hesitate to click on our Read link. Be sure to keep checking back here for more updates on WipEout Pulse.

Lead Designer of Wipeout Pulse speaks on the game - Image 1A lot of people remember WipEout Pure on the PSP very fondly. Some have even called it one of the highlights of the early PSP catalogue of games. If you’ve been looking for more, don’t worry as WipEout Pulse is slated to be out this September.

So what can we expect from this latest iteration of the WipEout series? Game lead designer Colin Berry was recently interviewed by IGN and gave a few details fans might be interested in knowing.

First up, he discussed the difficulty of this game in relation to WipEout Pure. Like most games, SCE Studios Liverpool noted that some players found it either too easy or too hard. Well, they’ve been listening to their fans and addressed the issue,

We have introduced 3 difficulty settings in addition to the speed classes. The default setting is designed for the majority to provide an “achievable” challenge. We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete.

Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore WipEout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again.

Another issue he discussed was the presence of classic tracks in Pulse. You might be a bit disappointed to find out that they did not include any. However, Berry did say that they wanted to focus on getting out some new content for the game.

The lead designer then added that there might be a chance that the much-loved old tracks will be made available to players as downloadable content – if there is enough community support for it.

Finally, he talked about the music WipEout Pulse. Licensed music tracks are pretty much a tradition in this franchise, and it appears they won’t be disappointing anyone with their selections. Berry let slip that the game will have 16 licensed songs from a range of “top artists.” He also gave word that legendary German band Kraftwerk will be one of the artists, so you can expect a totally ripping soundtrack.

Will this game redefine high-speed futuristic racing on the PSP? We won’t know until it comes out, but it’ shaping up to be quite a title. If you want to read the entire interview, don’t hesitate to click on our Read link. Be sure to keep checking back here for more updates on WipEout Pulse.

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