Massive Development and Swordfish Studios‘ project of porting the PC real-time strategy game World in Conflict to both the Xbox 360 and PlayStation 3 is looking really promising. It seems that the developers have figured out how to put in some Direct X 10 effects into the console versions of the game. To find out more, head on over to the full article.
It’s no secret that Massive Development and Swordfish Studios have been working on porting the PC real-time strategy game World in Conflict to both the Xbox 360 and PlayStation 3. Considering that the game made heavy use of the DirectX10 API for its graphics, many have wondered how the developers will be handling the loss of this application programing interface.
Petter Sydow, the vice president of development at Massive Entertainment, has reported that they’ve found a couple of workarounds which allowed them to fit in some effects. Interestingly enough, he noted that most of the DirectX10 API effects can be added to the game if you give it “enough time and resources”:
Yeah, at this point we’ve managed to replicate some of the effects, but I don’t know what features will make it into the final release. Nearly all of our DX10 features are possible to do on the consoles if you give it enough time and resources, so we’ll keep on working on them and see what happens.
Since the Xbox 360 and PlayStation 3 versions of World in Conflict should be arriving some time this year, we’ll see how the game compares graphically to the PC release. Regardless, if the gameplay is just as good as the PC version, then gamers probably won’t notice the missing bells and whistles.