WoW hotfix (patch 2.1.0): Serpentshrine and Tempest Keep

Concept art for Tempest Keep - Image 1 


Outside of the new locations that World of Warcraft‘s upcoming patch 2.1.0 will carry, another item players can look forward to will be more game hotfixes. Such is the topic of a recent announcement by Blizzard‘s spokesman Tigole, which details some of the upcoming fixes planned for Serpentshrine and Tempest Keep:

Because 2.1.0 is not yet on the PTR’s (we’re hoping by tomorrow or early next week), we’re going to hotfix the base creature respawn in Serpentshrine and TK Raid to be 2 hours. We’re also going to fix the bug that’s causing the creatures to respawn after the boss for the corresponding section has been killed.

These aren’t all of the changes that we have for 2.1.0, just two of the ones that we will be able to hotfix. There are more changes coming in 2.1.0 that include creature tuning, better loot etc…

Some examples:

Lots of the creatures have fewer hitpoints
Lots of the creatures are no longer immune to CC (The female naga in SSC can be poly’d, Skeletal Ushers in KZ can be shackled)
Lots of bug fixes

As a backgrounder, Serpentshrine is the final part of the Coilfang Reservoir instance, and is also the residence of game boss Lady Vashj. Tempest Keep, on the other hand, is located in Netherstorm, Outland, and is the residence of Kael’thas Sunstrider, lord of the Blood Elves. Both areas have also received recent fixes for their trash mobs. Getting back to the matter of the hotfixes, Tigole is further reminding everybody that these hotfixes have not yet been implemented – just wait for announcements when they do kick in.

Via WoW Forums

Concept art for Tempest Keep - Image 1 


Outside of the new locations that World of Warcraft‘s upcoming patch 2.1.0 will carry, another item players can look forward to will be more game hotfixes. Such is the topic of a recent announcement by Blizzard‘s spokesman Tigole, which details some of the upcoming fixes planned for Serpentshrine and Tempest Keep:

Because 2.1.0 is not yet on the PTR’s (we’re hoping by tomorrow or early next week), we’re going to hotfix the base creature respawn in Serpentshrine and TK Raid to be 2 hours. We’re also going to fix the bug that’s causing the creatures to respawn after the boss for the corresponding section has been killed.

These aren’t all of the changes that we have for 2.1.0, just two of the ones that we will be able to hotfix. There are more changes coming in 2.1.0 that include creature tuning, better loot etc…

Some examples:

Lots of the creatures have fewer hitpoints
Lots of the creatures are no longer immune to CC (The female naga in SSC can be poly’d, Skeletal Ushers in KZ can be shackled)
Lots of bug fixes

As a backgrounder, Serpentshrine is the final part of the Coilfang Reservoir instance, and is also the residence of game boss Lady Vashj. Tempest Keep, on the other hand, is located in Netherstorm, Outland, and is the residence of Kael’thas Sunstrider, lord of the Blood Elves. Both areas have also received recent fixes for their trash mobs. Getting back to the matter of the hotfixes, Tigole is further reminding everybody that these hotfixes have not yet been implemented – just wait for announcements when they do kick in.

Via WoW Forums

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