X06: The Darkness interview vid

We’ve got something for all you folks who’re tired of all those CG, pre-made, pre-packaged (people use the prefix ‘pre’ too much, don’t they?) game trailers that offer little detail about the gameplay. We found this X06 interview of Lead Designer Jens Andersson, and in it he was willing to talk a little more about their console version of the Top Cow comic, The Darkness.

Helpful little Darklings (that we already know about) instant summon black holes that suck in everybody in the room, as well as creepy “shadow” tentacles you can use to throw cars. Even if we don’t get actual footage (although I think there are people playing the thing behind Andersson) of those things, the little bits they do show are enough to get you, at the very least, curious about the game.

A nice thematic point of the game that Andersson revealed is that in this game, you, instead of the things around you, serve as the source of the horror element. I’m not quite sure if that will translate well across the screen; we’ll have to wait for the game or at the very least, more game footage to come out before we can be sure of that. It’s a bit comforting that Paul Jenkins is working with Starbreeze Studios, so it’s safe to say that we’ll get something loyal to the original.

Check out the vid below.

We’ve got something for all you folks who’re tired of all those CG, pre-made, pre-packaged (people use the prefix ‘pre’ too much, don’t they?) game trailers that offer little detail about the gameplay. We found this X06 interview of Lead Designer Jens Andersson, and in it he was willing to talk a little more about their console version of the Top Cow comic, The Darkness.

Helpful little Darklings (that we already know about) instant summon black holes that suck in everybody in the room, as well as creepy “shadow” tentacles you can use to throw cars. Even if we don’t get actual footage (although I think there are people playing the thing behind Andersson) of those things, the little bits they do show are enough to get you, at the very least, curious about the game.

A nice thematic point of the game that Andersson revealed is that in this game, you, instead of the things around you, serve as the source of the horror element. I’m not quite sure if that will translate well across the screen; we’ll have to wait for the game or at the very least, more game footage to come out before we can be sure of that. It’s a bit comforting that Paul Jenkins is working with Starbreeze Studios, so it’s safe to say that we’ll get something loyal to the original.

Check out the vid below.

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