Xbox 360 Camera Brochure at GDC

Microsoft’s answer to Sony’s Eye Toy is finally making it’s way into the public eye. IGN took a look at a brochure at the Game Developers Conference in San Jose, Calif. today regarding the Xbox 360 camera

According to the brochure, you’ll be able to do video chat over Xbox Live and there’s video recording. However, what may be the best feature – gesture recognition. The camera is going to translate your movements in real life into in the game.

The brochure reads: “These features provide developers opportunities for unprecedented levels of innovation and personalization, and enable gamers to customize and socialize in their game worlds in ways they never could before. Additionally, Xbox 360 Camera support is deeply integrated into the Dashboard, making every Xbox 360 console owner a potential customer for the camera and your camera-enabled game.”

The camera program will also include XDK support for streaming video. The three-dimensional “face-in-game” for which the EyeToy is famous will be available “through middleware providers.”

Here are the specs:

  • USB 2.0 bus-powered device
  • Smooth, near DV quality video: up to VGA 640×480 at 30 FPS
  • High-def images: still photos up to SVGA 1280×980 (1.3 Mp)
  • Manually adjustable variable focus: 2 feet to infinity
  • Field of View: 43 degrees
  • On board image processor
  • Digital zoom, cropping
  • Auto exposure, white balance, gamma correction, sharpness
  • Long (~9 feet) cable to reach around large TVs
  • Includes a headset for great audio
  • Microsoft’s answer to Sony’s Eye Toy is finally making it’s way into the public eye. IGN took a look at a brochure at the Game Developers Conference in San Jose, Calif. today regarding the Xbox 360 camera

    According to the brochure, you’ll be able to do video chat over Xbox Live and there’s video recording. However, what may be the best feature – gesture recognition. The camera is going to translate your movements in real life into in the game.

    The brochure reads: “These features provide developers opportunities for unprecedented levels of innovation and personalization, and enable gamers to customize and socialize in their game worlds in ways they never could before. Additionally, Xbox 360 Camera support is deeply integrated into the Dashboard, making every Xbox 360 console owner a potential customer for the camera and your camera-enabled game.”

    The camera program will also include XDK support for streaming video. The three-dimensional “face-in-game” for which the EyeToy is famous will be available “through middleware providers.”

    Here are the specs:

  • USB 2.0 bus-powered device
  • Smooth, near DV quality video: up to VGA 640×480 at 30 FPS
  • High-def images: still photos up to SVGA 1280×980 (1.3 Mp)
  • Manually adjustable variable focus: 2 feet to infinity
  • Field of View: 43 degrees
  • On board image processor
  • Digital zoom, cropping
  • Auto exposure, white balance, gamma correction, sharpness
  • Long (~9 feet) cable to reach around large TVs
  • Includes a headset for great audio
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