Xfire’s Mike Cassidy questions Live, and more.
In an interview over at Gamasutra, CEO and co-founder of Xfire, Mike Cassidy, voiced his opinions on the Windows Live service. Apart from that, he also talked about the growth of the PC-based instant messaging service and gaming server tracker that some PlayStation 3 games use, Xfire.
Cassidy notes that at this point they don’t fully understand the features/pricing and usage scenarios of Microsoft‘s Live service for Windows. He notes that they believe that gamers will not want to pay for multiplayer functionality, especially since the said feature has been traditionally free on the PC.
When asked if he sees if the Games for Windows branding as a threat, especially since the games on the brand will inevitably be linked to the Live service, he notes that while they’re careful to watch what the competition is doing, they’re very much confident in the strength and loyalty of their user-base.
Cassidy notes that integration of the Xfire service with the Xbox 360 has been more difficult than with other console partners. When asked about previous comments that he made that implied that they were in talks with other console makers – Gamasutra speculates an Xfire service for the Nintendo Wii – Cassidy can only tease, saying: “stay tuned…”
While they did experience some problems with integrating Xfire for Vista, he notes that everything is pretty much working well at the moment. Difficulties encountered included the new desktop rendering system of Vista, and the User Access Controls.
Oh, and before we end this, here’s a little something for all the Mac gamers out there who feel a little left out. Mike Cassidy says:
The Mac user-base is very passionate. Although only a few top games are released simultaneously for the Mac and PC, Mac gamers have regularly asked us to create a version of Xfire for them. We are committed to supporting as many gaming platforms as we can as long as they have a large enough user-base. However, prioritization of projects is an ongoing battle.
As interesting as Mike Cassidy’s words are, our utopian dream is still a true cross-platform “PSWii60PC” messaging service. One, can dream right? For the complete interview, feel free to head to Gamasutra’s post via our “read” link below.
In an interview over at Gamasutra, CEO and co-founder of Xfire, Mike Cassidy, voiced his opinions on the Windows Live service. Apart from that, he also talked about the growth of the PC-based instant messaging service and gaming server tracker that some PlayStation 3 games use, Xfire.
Cassidy notes that at this point they don’t fully understand the features/pricing and usage scenarios of Microsoft‘s Live service for Windows. He notes that they believe that gamers will not want to pay for multiplayer functionality, especially since the said feature has been traditionally free on the PC.
When asked if he sees if the Games for Windows branding as a threat, especially since the games on the brand will inevitably be linked to the Live service, he notes that while they’re careful to watch what the competition is doing, they’re very much confident in the strength and loyalty of their user-base.
Cassidy notes that integration of the Xfire service with the Xbox 360 has been more difficult than with other console partners. When asked about previous comments that he made that implied that they were in talks with other console makers – Gamasutra speculates an Xfire service for the Nintendo Wii – Cassidy can only tease, saying: “stay tuned…”
While they did experience some problems with integrating Xfire for Vista, he notes that everything is pretty much working well at the moment. Difficulties encountered included the new desktop rendering system of Vista, and the User Access Controls.
Oh, and before we end this, here’s a little something for all the Mac gamers out there who feel a little left out. Mike Cassidy says:
The Mac user-base is very passionate. Although only a few top games are released simultaneously for the Mac and PC, Mac gamers have regularly asked us to create a version of Xfire for them. We are committed to supporting as many gaming platforms as we can as long as they have a large enough user-base. However, prioritization of projects is an ongoing battle.
As interesting as Mike Cassidy’s words are, our utopian dream is still a true cross-platform “PSWii60PC” messaging service. One, can dream right? For the complete interview, feel free to head to Gamasutra’s post via our “read” link below.