XNA Game Studio 2.0 Beta launched, starter kits included
For budding video game developers and designers who are fond of using the application framework XNA either for the Xbox 360 or the PC, Microsoft is sending out word that version 2.0 Beta of XNA Game Studio has just been released.
When this was first revealed, reports mentioned that the second build will be compatible with Visual Studio 2005 and that it will be packed with a networking API for the Xbox Live. More details and the link for the downloads after the jump!
For budding video game developers and designers who are fond of using the application framework XNA either for the Xbox 360 or the PC, Microsoft is sending out word that version 2.0 Beta of XNA Game Studio has just been released.
When this was first revealed, reports mentioned that the second build will be compatible with Visual Studio 2005 and that it will be packed with a networking API for the Xbox Live. Well, we are happy to tell you that you will be getting that and a lot more:
- Project Upgrade Wizard: Convert your existing XNA Game Studio Express projects to XNA Game Studio 2.0 quickly and easily using this free utility
- Net Rumble Starter Kit (Beta): Net Rumble is a complete XNA Game Studio game that you can build, play, and modify. Showcasing the new multiplayer features in XNA Game Studio, Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups
- Audio 3D Sample (Beta): This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects.
- Bloom Postprocess Sample (Beta): This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.
- Game State Management Sample (Beta): This sample shows how to manage the transitions between different menus and gameplay states.
- Normal Mapping Effect Sample (Beta): This sample builds on the concepts illustrated in the Custom Model Effect sample, and applies a normal mapping effect to a mesh. The sample also uses a custom content processor to demonstrate two additional concepts: adding and removing per vertex data from a mesh, and reading opaque data.
Interested parties may refer to the Via link below to upgrade to XNA Game Studio 2.0 Beta. It contains link former users of the program, to new users, as well as for the starter kits mentioned above.