XPA: XNA Physics Library

xpaThe guys over at XNADev have diligently worked on a physics library for XNA Game Studio Express by Microsoft“>XNA. Their common goal is actually to create a set of open source physics tools for the development of virtual environments. This is called the XPA or the XNA Physics API. It’s based on Open Physics Abstraction Layer (OPAL).  At the initial stage, the XPA will support Open Dynamics Engine (ODE), but will later on support other engines for the Xbox 360.

Indie game developers using the XNA will find the XPA library classes an extremely helpful tool that saves them a great deal of time.

The major goals of XPA is to provide a high-level physics interface as well as an abstract interface that is independent of the underlying physics engines. Other libraries focus on the second goal, but the XPA library is more geared towards fulfilling the first goal.

At this time, the XNADev team is working on a mini-project where they will port the Bullet Physics Library to C# programming language, so developers can have Physics Library that can be used on PC and Xbox 360.

xpaThe guys over at XNADev have diligently worked on a physics library for XNA Game Studio Express by Microsoft“>XNA. Their common goal is actually to create a set of open source physics tools for the development of virtual environments. This is called the XPA or the XNA Physics API. It’s based on Open Physics Abstraction Layer (OPAL).  At the initial stage, the XPA will support Open Dynamics Engine (ODE), but will later on support other engines for the Xbox 360.

Indie game developers using the XNA will find the XPA library classes an extremely helpful tool that saves them a great deal of time.

The major goals of XPA is to provide a high-level physics interface as well as an abstract interface that is independent of the underlying physics engines. Other libraries focus on the second goal, but the XPA library is more geared towards fulfilling the first goal.

At this time, the XNADev team is working on a mini-project where they will port the Bullet Physics Library to C# programming language, so developers can have Physics Library that can be used on PC and Xbox 360.

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