You Can’t Resist a Resistance: Fall of Man Preview
We “Ahh” in satisfaction. Walking through IGN’s Resistance: Fall of Man preview is like walking to the candy store before it opens. You get a sneak peek of what awaits you when those doors are finally flung wide open.
Like, in this case, all those weapons. Specialized, one-of-a-kind, “use the wrong one and you’re dead” weapons. This isn’t just eye candy. This is frag candy.
- The Auger: a Chimera shotgun that (a) will blast through anything, including its target, and (b) has a secondary energy shield that is resistant to most weapons – except another Auger.
- The Bullseye: the Chimeran M-16 while secondary fire is – or are – homing bullets that will track a single enemy.
- The Sapper: a glob-firing gun based on CHimeran technology. Essentially a sticky-mine gun whose secondary fire detonates those black sticky globs.
- LAARK: advanced rocket grenade that can pause in mid-flight and turn to a new flight path, and can fire a multi-warhead rocket for group fire (In the background, one QJ staffer exclaims “OMG I love this *bleep* gun!!!”).
- And more… Lots more…
Having all those parallel processors in the Cell allowed Insomniac to push every aspect of this game to the limit. Soldier and Chimera AI both can surprise and kill the player if he’s not careful. Soldiers will use cover and move accordingly; the aliens have varied intelligence levels and attack patterns they can use to outflank, outwit, and outlast the player.
Graphics have been pumped up, with up to 400 individual animations per highly-detailed character. Combine that with the most natural lighting IGN has even seen, intense and widespread particle effects that literally gets smoke in your eyes, and Insomniac’s proprietary rag-doll physics engine, and that pretty much nails the verdict on Resistance‘s visuals.
The game sports both split-screen coop (we’ve seen this the last time) and online fragfest multiplayer. Split-screen ran “flawlessly” with nary a drop in framerate or graphic detail. While there won’t be any vehicles online (there will be in the split-screen co-op), all the 40 players are crammed into a small place. Oh boy, the guts will really fly in this kind of multiplayer. Players can play as both human and Chimera in online, bringing the strengths and weaknesses of each race.
We “Ahh” in satisfaction. Walking through IGN’s Resistance: Fall of Man preview is like walking to the candy store before it opens. You get a sneak peek of what awaits you when those doors are finally flung wide open.
Like, in this case, all those weapons. Specialized, one-of-a-kind, “use the wrong one and you’re dead” weapons. This isn’t just eye candy. This is frag candy.
- The Auger: a Chimera shotgun that (a) will blast through anything, including its target, and (b) has a secondary energy shield that is resistant to most weapons – except another Auger.
- The Bullseye: the Chimeran M-16 while secondary fire is – or are – homing bullets that will track a single enemy.
- The Sapper: a glob-firing gun based on CHimeran technology. Essentially a sticky-mine gun whose secondary fire detonates those black sticky globs.
- LAARK: advanced rocket grenade that can pause in mid-flight and turn to a new flight path, and can fire a multi-warhead rocket for group fire (In the background, one QJ staffer exclaims “OMG I love this *bleep* gun!!!”).
- And more… Lots more…
Having all those parallel processors in the Cell allowed Insomniac to push every aspect of this game to the limit. Soldier and Chimera AI both can surprise and kill the player if he’s not careful. Soldiers will use cover and move accordingly; the aliens have varied intelligence levels and attack patterns they can use to outflank, outwit, and outlast the player.
Graphics have been pumped up, with up to 400 individual animations per highly-detailed character. Combine that with the most natural lighting IGN has even seen, intense and widespread particle effects that literally gets smoke in your eyes, and Insomniac’s proprietary rag-doll physics engine, and that pretty much nails the verdict on Resistance‘s visuals.
The game sports both split-screen coop (we’ve seen this the last time) and online fragfest multiplayer. Split-screen ran “flawlessly” with nary a drop in framerate or graphic detail. While there won’t be any vehicles online (there will be in the split-screen co-op), all the 40 players are crammed into a small place. Oh boy, the guts will really fly in this kind of multiplayer. Players can play as both human and Chimera in online, bringing the strengths and weaknesses of each race.