Zelda Game/Demo for the PSP
PSP homebrew coder Hopper dropped by the QJ.Net Forum earlier to let everybody in on an interesting homebrew game we think the Zelda fans here may fancy. It’s a Lua-coded Zelda game demo the author built for a college project; Aside from carrying Link over to the PSP dev scene, the game carries these other features:
- Tile based game engine
- Collision Detection
- Houses
- Scrolling Map (with dodgy dodgy collision)
- One Dungeon
- AI enemies (Path finding enemies that can see Link and will run after him but won’t hurt him =])
- Multiplayer online game
- Modified version of Merick‘s map maker(used my own code to read from tile sheet, doesn’t offer as many features, just drawing)
- Some stupid weird stuff i put in to amuse myself
Guys hoping to see a full version of this demo may have to wait – Hopper does not have any intention of going further with the project. In relation to that announcement, Hopper’s also letting everybody know that the game’s codes are available for other coders who would like to know how it was done.
As per requested by the author (in the README, to be specific), we won’t be hosting the file – but a download link is available at the game’s QJ.Net Forum release thread. Be sure sure to view the README for Hopper’s full accreditation of the other coders who helped make this Zelda demo (we spied names like SoulKiller and Danzeff in the list), and visit the forums for some extra game tidbits, such as discussions, and demo videos. We’ve posted one of the vids here as a teaser of what to expect – Happy viewing!
Visit: QJ’s PSP Development Forum
PSP homebrew coder Hopper dropped by the QJ.Net Forum earlier to let everybody in on an interesting homebrew game we think the Zelda fans here may fancy. It’s a Lua-coded Zelda game demo the author built for a college project; Aside from carrying Link over to the PSP dev scene, the game carries these other features:
- Tile based game engine
- Collision Detection
- Houses
- Scrolling Map (with dodgy dodgy collision)
- One Dungeon
- AI enemies (Path finding enemies that can see Link and will run after him but won’t hurt him =])
- Multiplayer online game
- Modified version of Merick‘s map maker(used my own code to read from tile sheet, doesn’t offer as many features, just drawing)
- Some stupid weird stuff i put in to amuse myself
Guys hoping to see a full version of this demo may have to wait – Hopper does not have any intention of going further with the project. In relation to that announcement, Hopper’s also letting everybody know that the game’s codes are available for other coders who would like to know how it was done.
As per requested by the author (in the README, to be specific), we won’t be hosting the file – but a download link is available at the game’s QJ.Net Forum release thread. Be sure sure to view the README for Hopper’s full accreditation of the other coders who helped make this Zelda demo (we spied names like SoulKiller and Danzeff in the list), and visit the forums for some extra game tidbits, such as discussions, and demo videos. We’ve posted one of the vids here as a teaser of what to expect – Happy viewing!
Visit: QJ’s PSP Development Forum