Zendoku creator Hollis explains the why behind the game

Zendoku creator Hollis explains the game - Image 1

Zendoku for the PlayStation Portable (PSP) and Nintendo DS (DS), simply put, is a logic-based puzzle game Sudoku with a karate twist. It’s not hard at all to understand but what’s curious is the idea behind this game. Gaming site Pocket Gamer recently sat down with game developer Martin Hollis to find out once and for all.

Hollis, at the beginning of the interview, jokingly mentioned that Sudoku needs ninjas and that’s all the explanation the fans will ever need. And then he commented that it is Zoonami Ltd.’s priority to come up with good and unique video games. He admitted that there were a lot of bumps along the way and the title wasn’t really intended for the handhelds. Hollis remarked,

We’ve made a large number of game prototypes on a variety of platforms and learned a lot along the way, but unfortunately struggled to find development deals that were right for us. With Zendoku, we didn’t decide specifically to make a DS or a PSP game. The important thing for us is to make a good game and choose the right platform for it.

And we believe that it has all the potential to become a great game. Instead of numbers, players will be matching up colorful symbols in Zendoku. Aside from the puzzle game, there are various characters available with his own unique graphics, themes and storylines.

“Every time you complete a row, column, or 3×3 box on the sudoku grid, you launch an attack on your opponent. You also launch an attack when you fill in all nine of one symbol,” Martin Hollis explains. Speaking of attacks, take note that these can be blocked provided that your character’s lucky symbol is quickly placed on the grid.

Aside from the head-to-head combat, there is also a single player mode where everything is the same except the your opponent now is time. Accordingly, placing the lucky symbols on the grid will stop the clock momentarily. Even though Zendoku wasn’t originally planned for the handhelds, Martin Hollis believes that it is a match made in heaven,

Zendoku is perfect for DS because it’s a vibrant, colourful, fun Nintendo-style game. The sudoku gameplay is perfect for the stylus and the attacks are more fun on the DS with a stylus than without. Equally, we feel PSP definitely needs more fun, casual games that are pick-up-and-play, so we’ve developed another version of Zendoku especially for it.

Zendoku creator Hollis explains the game - Image 1

Zendoku for the PlayStation Portable (PSP) and Nintendo DS (DS), simply put, is a logic-based puzzle game Sudoku with a karate twist. It’s not hard at all to understand but what’s curious is the idea behind this game. Gaming site Pocket Gamer recently sat down with game developer Martin Hollis to find out once and for all.

Hollis, at the beginning of the interview, jokingly mentioned that Sudoku needs ninjas and that’s all the explanation the fans will ever need. And then he commented that it is Zoonami Ltd.’s priority to come up with good and unique video games. He admitted that there were a lot of bumps along the way and the title wasn’t really intended for the handhelds. Hollis remarked,

We’ve made a large number of game prototypes on a variety of platforms and learned a lot along the way, but unfortunately struggled to find development deals that were right for us. With Zendoku, we didn’t decide specifically to make a DS or a PSP game. The important thing for us is to make a good game and choose the right platform for it.

And we believe that it has all the potential to become a great game. Instead of numbers, players will be matching up colorful symbols in Zendoku. Aside from the puzzle game, there are various characters available with his own unique graphics, themes and storylines.

“Every time you complete a row, column, or 3×3 box on the sudoku grid, you launch an attack on your opponent. You also launch an attack when you fill in all nine of one symbol,” Martin Hollis explains. Speaking of attacks, take note that these can be blocked provided that your character’s lucky symbol is quickly placed on the grid.

Aside from the head-to-head combat, there is also a single player mode where everything is the same except the your opponent now is time. Accordingly, placing the lucky symbols on the grid will stop the clock momentarily. Even though Zendoku wasn’t originally planned for the handhelds, Martin Hollis believes that it is a match made in heaven,

Zendoku is perfect for DS because it’s a vibrant, colourful, fun Nintendo-style game. The sudoku gameplay is perfect for the stylus and the attacks are more fun on the DS with a stylus than without. Equally, we feel PSP definitely needs more fun, casual games that are pick-up-and-play, so we’ve developed another version of Zendoku especially for it.

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