Zoe Mode considering Crush 2 and porting Crush to other platforms
We know video game title Crush has been available for a couple of weeks now but this recent interview with Zoe Mode Senior Producer Paul Mottram is really interesting as it gives some insights regarding the game and possible future versions.
According to Mottram, Zoe Mode really wanted Crush to become a handheld game because of its very nature. In this game, the objective is for players to help Danny get rid of his sleeping disorders and rather troubling past by solving various puzzles. The main thing about this title is that it allows players to change the 3D world into a 2D one and vice versa to accomplish the goals.
When asked about their plans on porting Crush to other platforms, Mottram answered,
There is no reason why it couldn’t be transferred to multiple different platforms especially the Wii, DS, and PS2 and this is something we are thinking about. If we do move Crush onto new platforms, we’d want to ensure that each version fully utilizes the strengths of the platform and alternate controls and mechanics it can offer.
The senior producer also mentioned that there are actually a lot of features they originally planned to include but weren’t able to because of time constraints. One such example he gave was something to do with a “blue hedgehog” that will allow players create their own levels.
Paul Mottram then shared that given Crush‘s success even this early, Zoe Mode is already considering a sequel to the title. He explained,
It’s something we’d all love to do since there are so many features we didn’t get the opportunity to put into this version. The feedback from players has been phenomenal, and we really believe that we have so much more crushing features and puzzles to explore.
Via SegaNerds
We know video game title Crush has been available for a couple of weeks now but this recent interview with Zoe Mode Senior Producer Paul Mottram is really interesting as it gives some insights regarding the game and possible future versions.
According to Mottram, Zoe Mode really wanted Crush to become a handheld game because of its very nature. In this game, the objective is for players to help Danny get rid of his sleeping disorders and rather troubling past by solving various puzzles. The main thing about this title is that it allows players to change the 3D world into a 2D one and vice versa to accomplish the goals.
When asked about their plans on porting Crush to other platforms, Mottram answered,
There is no reason why it couldn’t be transferred to multiple different platforms especially the Wii, DS, and PS2 and this is something we are thinking about. If we do move Crush onto new platforms, we’d want to ensure that each version fully utilizes the strengths of the platform and alternate controls and mechanics it can offer.
The senior producer also mentioned that there are actually a lot of features they originally planned to include but weren’t able to because of time constraints. One such example he gave was something to do with a “blue hedgehog” that will allow players create their own levels.
Paul Mottram then shared that given Crush‘s success even this early, Zoe Mode is already considering a sequel to the title. He explained,
It’s something we’d all love to do since there are so many features we didn’t get the opportunity to put into this version. The feedback from players has been phenomenal, and we really believe that we have so much more crushing features and puzzles to explore.
Via SegaNerds