Zuxxez big boss Dirk hassinger: The main difference between Two Worlds and Oblivion is multiplayer
Time and again, Reality Pump‘s Two Worlds (PC, Xbox 360) has been compared to Bethesda‘s The Elder Scrolls IV: Oblivion. Just to set the record straight, video game publisher Zuxxez Entertainment’s big boss Dirk Hassinger pointed out the differences between the two games in a recent interview with Eurogamer.
According to Hassinger, Two Worlds has a “more focused, grittier experience and a lot of correlating features [in Oblivion] are deeper in Two Worlds.” Hassinger also noted that Two Worlds‘ inventory system is “smarter” and the magic system is “more complex,” and the game’s storyline is “a touch darker and more involved.”
But what really sets the title apart according to Hassinger is Two Worlds‘ MMO-style multiplayer mode. Here’s what he revealed about it:
The multiplayer mode is going to be really special, both on PC and 360. We’re going to implement two distinct modes. One will involve a hub area where players can form teams, chat, trade and set off on instanced mini-quests.
The other mode will be a straight PvP arena, although we’re overflowing with ideas on how to innovate the competitive side of things. Horse races, complete with an in-game gambling system for observers, are something we’ve already mentioned, but the rest will have to stay under our hats for now.
No one’s ever tried to bring the free-roaming, single-player RPG together with a fully-featured multiplayer mode before, although that’s more pioneering through ambition than through innovation.
Which is better, then? There’s only one way to know for sure. Check out Two Worlds when it hits the U.S. on July 17. German gamers have already gotten their hands on the PC version, and UK/EU release is slated for August 3. Australian gamers will get this title on August 9.
Time and again, Reality Pump‘s Two Worlds (PC, Xbox 360) has been compared to Bethesda‘s The Elder Scrolls IV: Oblivion. Just to set the record straight, video game publisher Zuxxez Entertainment’s big boss Dirk Hassinger pointed out the differences between the two games in a recent interview with Eurogamer.
According to Hassinger, Two Worlds has a “more focused, grittier experience and a lot of correlating features [in Oblivion] are deeper in Two Worlds.” Hassinger also noted that Two Worlds‘ inventory system is “smarter” and the magic system is “more complex,” and the game’s storyline is “a touch darker and more involved.”
But what really sets the title apart according to Hassinger is Two Worlds‘ MMO-style multiplayer mode. Here’s what he revealed about it:
The multiplayer mode is going to be really special, both on PC and 360. We’re going to implement two distinct modes. One will involve a hub area where players can form teams, chat, trade and set off on instanced mini-quests.
The other mode will be a straight PvP arena, although we’re overflowing with ideas on how to innovate the competitive side of things. Horse races, complete with an in-game gambling system for observers, are something we’ve already mentioned, but the rest will have to stay under our hats for now.
No one’s ever tried to bring the free-roaming, single-player RPG together with a fully-featured multiplayer mode before, although that’s more pioneering through ambition than through innovation.
Which is better, then? There’s only one way to know for sure. Check out Two Worlds when it hits the U.S. on July 17. German gamers have already gotten their hands on the PC version, and UK/EU release is slated for August 3. Australian gamers will get this title on August 9.