2K Games responds to BioShock’s widescreen issue

BioShock - Image 1There’s been quite a fuss over the widescreen features of 2K Games‘ big FPS BioShock for the PC and the Microsoft Xbox 360. Reports of FOV bugs that involve cutting off top and bottom portions of sights have been noted, driving a lot of users crazy.

The noise has gotten pretty loud to such an extent that 2K Games just had to clear things up. Elizabeth of the 2K team posted an official message on their site explaining their side.

Elizabeth made it clear that they “didnÂ’t save any money or development time by choosing this set of parameters.” She added that decisions made by the team were done with the game’s best interest in mind. She further explained:

When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280×720 resolution.

She also discussed the rationale behind some key choices as geared towards pleasing the greater majority of players. “Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on peopleÂ’s displays,” she comments.

For those still unhappy despite this explanation, Elizabeth concluded that they’ll be looking into options for allowing users to adjust FOV settings manually. However, she indicated that this may take quite some time to release if they ever decide to come up with a fix.

Buy: [Bioshock (Games for Windows)]
Buy: [Bioshock (Xbox 360)]

BioShock - Image 1There’s been quite a fuss over the widescreen features of 2K Games‘ big FPS BioShock for the PC and the Microsoft Xbox 360. Reports of FOV bugs that involve cutting off top and bottom portions of sights have been noted, driving a lot of users crazy.

The noise has gotten pretty loud to such an extent that 2K Games just had to clear things up. Elizabeth of the 2K team posted an official message on their site explaining their side.

Elizabeth made it clear that they “didnÂ’t save any money or development time by choosing this set of parameters.” She added that decisions made by the team were done with the game’s best interest in mind. She further explained:

When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280×720 resolution.

She also discussed the rationale behind some key choices as geared towards pleasing the greater majority of players. “Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on peopleÂ’s displays,” she comments.

For those still unhappy despite this explanation, Elizabeth concluded that they’ll be looking into options for allowing users to adjust FOV settings manually. However, she indicated that this may take quite some time to release if they ever decide to come up with a fix.

Buy: [Bioshock (Games for Windows)]
Buy: [Bioshock (Xbox 360)]

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