Enchantment Enhancement: What’s New For Dungeons and Dragons Online

DragonDungeons and Dragons, the RPG that started it all before there even was an “Online,” has been announcing some new enhancements for Module 2 that will allow players to further customize and specialize their characters. These can be purchased with action points, and nearly everyone will have some enhancements from which they can choose.  These include Enhancements for Fighters, Dwarves and Elves.

Fighter Enhancements are strategy based, and will make it more difficult for foes to resist those moves that have “saving blows,” including Trips, Sunders, Hamstrings, and Stunning/Slicing Blows. Once the enemy is down, Critical Accuracy enhancements will enable players to inflict extra damage, while additional Mastery Enhancements allow extra agility while wearing otherwise cumbersome armor.

Dwarven Enhancements are similar to those of Fighters, while Elven Enhancements  focus more on the Arcane. Fluidity Enhancements will lower the chances of arcane spell failure while wearing armor.

Enhancements naturally are more effective at higher levels, but what if you’re already at Level 10? In this case, players will start earning experience points toward an action point token, allowing them to visit trainers and trade in a current enhancement for a new one. New tokens are awarded for every 20,000 Action points. Note, however, that players can ONLY trade in old enhancements for new ones – “stockpiling” enhancements is not possible. And, when the level cap is raised, action point tokens will disappear like the normal action points. When the level cap rises, players will spend any remaining actions point tokens, rearrange their benefits and go to a trainer in order to advance to Level 11 (which is one louder, isn’t it?)

DragonDungeons and Dragons, the RPG that started it all before there even was an “Online,” has been announcing some new enhancements for Module 2 that will allow players to further customize and specialize their characters. These can be purchased with action points, and nearly everyone will have some enhancements from which they can choose.  These include Enhancements for Fighters, Dwarves and Elves.

Fighter Enhancements are strategy based, and will make it more difficult for foes to resist those moves that have “saving blows,” including Trips, Sunders, Hamstrings, and Stunning/Slicing Blows. Once the enemy is down, Critical Accuracy enhancements will enable players to inflict extra damage, while additional Mastery Enhancements allow extra agility while wearing otherwise cumbersome armor.

Dwarven Enhancements are similar to those of Fighters, while Elven Enhancements  focus more on the Arcane. Fluidity Enhancements will lower the chances of arcane spell failure while wearing armor.

Enhancements naturally are more effective at higher levels, but what if you’re already at Level 10? In this case, players will start earning experience points toward an action point token, allowing them to visit trainers and trade in a current enhancement for a new one. New tokens are awarded for every 20,000 Action points. Note, however, that players can ONLY trade in old enhancements for new ones – “stockpiling” enhancements is not possible. And, when the level cap is raised, action point tokens will disappear like the normal action points. When the level cap rises, players will spend any remaining actions point tokens, rearrange their benefits and go to a trainer in order to advance to Level 11 (which is one louder, isn’t it?)

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