The Lowdown on Damage Calculations in Guild Wars
Guild Wars is not necessarily a smashing and bashing game. Well yeah, you could just charge and attack your enemies randomly with no plan whatsoever, but you could always take a look at your skills, make some pretty nice combos and plan a little strategy so you would be able to deal more damage.
It would be nice if we would cover everything you need to know to become a leaner and meaner Guild Wars player, but it would take LOTS of space. So for now we’ll only be talking about damage calculations to hopefully give your game a boost.
There are four types of damage: elemental, physical, armor-ignoring and life-stealing. Elemental damage can be further divided into four types: air, fire, earth and water. To determine what kind of elemental damage a certain skill deals, just check out its description. For example, Chain Lightning deals air damage, while Deep Freeze deals water magic.
Elemental damage is not restricted to Elementalists only – Assassins can deal earth damages from Dancing Daggers; Monks can deal fire damage with Zealot’s Fire; Necromancers can deal cold damage with Bitter Chill; and, Ritualists can deal air magic with the Channeling magic skill. These are just some examples, so you might want to check your character’s skills to see if it can deal elemental damage as well.
Physical damage is well, exactly just what it sounds, and we know you how that works so let’s just skip that part. Warrior, Ranger and Assassin weapons generally deal physical damage.
Weapons could also deal elemental damage depending on their type. Check out your weapon to see what kind of damage it will deal. When dealing physical damage, keep in mind that your target might be wearing an armor that will reduce the damage you generate on it. There are also skills that have armor-ignoring damage that deal additional damage to your opponent.
For example, the elite axe skill Cleave deals its regular damage, which your opponent’s armor resists. However Cleave always adds a +(10…31) damage to your attack.
Lastly, life-stealing damage deals armor-ignoring damage and can’t be reduced.
You could inflict damage to various parts of the body: the head, upper and lower body, arms and feet. Damage could hit randomly, or a specific part of the body. Each part is assigned an armor, so you might want to check what kind and how much damage your particular armor resist deals. There are also skills that add armor and there are ones that reduce damage.
That said, maybe you might want to check out what kind of damage does your character deal, and how much damage it could resist with its skills and armor. For more tips and Guild Wars updates, just stay tuned here at QJ.
Guild Wars is not necessarily a smashing and bashing game. Well yeah, you could just charge and attack your enemies randomly with no plan whatsoever, but you could always take a look at your skills, make some pretty nice combos and plan a little strategy so you would be able to deal more damage.
It would be nice if we would cover everything you need to know to become a leaner and meaner Guild Wars player, but it would take LOTS of space. So for now we’ll only be talking about damage calculations to hopefully give your game a boost.
There are four types of damage: elemental, physical, armor-ignoring and life-stealing. Elemental damage can be further divided into four types: air, fire, earth and water. To determine what kind of elemental damage a certain skill deals, just check out its description. For example, Chain Lightning deals air damage, while Deep Freeze deals water magic.
Elemental damage is not restricted to Elementalists only – Assassins can deal earth damages from Dancing Daggers; Monks can deal fire damage with Zealot’s Fire; Necromancers can deal cold damage with Bitter Chill; and, Ritualists can deal air magic with the Channeling magic skill. These are just some examples, so you might want to check your character’s skills to see if it can deal elemental damage as well.
Physical damage is well, exactly just what it sounds, and we know you how that works so let’s just skip that part. Warrior, Ranger and Assassin weapons generally deal physical damage.
Weapons could also deal elemental damage depending on their type. Check out your weapon to see what kind of damage it will deal. When dealing physical damage, keep in mind that your target might be wearing an armor that will reduce the damage you generate on it. There are also skills that have armor-ignoring damage that deal additional damage to your opponent.
For example, the elite axe skill Cleave deals its regular damage, which your opponent’s armor resists. However Cleave always adds a +(10…31) damage to your attack.
Lastly, life-stealing damage deals armor-ignoring damage and can’t be reduced.
You could inflict damage to various parts of the body: the head, upper and lower body, arms and feet. Damage could hit randomly, or a specific part of the body. Each part is assigned an armor, so you might want to check what kind and how much damage your particular armor resist deals. There are also skills that add armor and there are ones that reduce damage.
That said, maybe you might want to check out what kind of damage does your character deal, and how much damage it could resist with its skills and armor. For more tips and Guild Wars updates, just stay tuned here at QJ.