Two of Rare’s founders leave company
In some surprising news, two of Rare Ltd.’s founders have left the company to tackle new challenges, it seems. According to a 1Up report, Chris and Tim Stamper have left Rare, though the reasons for their departure are still cause for debate.
Titles from Rare haven’t been particularly impressive as of late, with their Perfect Dark Zero, Kameo: Elements of Power, and Viva Pinata games selling fewer units than expected. Microsoft asserts that the low sales are not the reason for their departure, saying:
Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known. They are simply leaving to pursue other opportunities and we wish them luck in their future endeavors.
While Microsoft is probably reeling from the acquisition of Rare and the lackluster sales, we’re still hoping the two Stampers can find some way to bring new sorts of gameplay mechanics (perhaps a new Viva Pinata) to consoles everywhere, whether they be on the Xbox 360 or not. Till then, we’ll just have to say “See you later!” to them while we wait for news.
In some surprising news, two of Rare Ltd.’s founders have left the company to tackle new challenges, it seems. According to a 1Up report, Chris and Tim Stamper have left Rare, though the reasons for their departure are still cause for debate.
Titles from Rare haven’t been particularly impressive as of late, with their Perfect Dark Zero, Kameo: Elements of Power, and Viva Pinata games selling fewer units than expected. Microsoft asserts that the low sales are not the reason for their departure, saying:
Chris and Tim have helped shape Rare into the world-renowned development studio that is it today and their impact on the videogame industry as a whole is well known. They are simply leaving to pursue other opportunities and we wish them luck in their future endeavors.
While Microsoft is probably reeling from the acquisition of Rare and the lackluster sales, we’re still hoping the two Stampers can find some way to bring new sorts of gameplay mechanics (perhaps a new Viva Pinata) to consoles everywhere, whether they be on the Xbox 360 or not. Till then, we’ll just have to say “See you later!” to them while we wait for news.