Vicious Cycle’s: PSP perfect for new IP
No, this vicious cycle isn’t about ports to the PSP. Vicious Cycle’s Eric Peters and John O’Neill talks to Gamasutra about their Vicious Engine, and their vicious faith in the PSP.
Yes, we emphasize that this isn’t about ports because Vicious wants to be all about new IP. “With Dead Head Fred, which is a brand new IP, we felt that the PSP was a perfect platform for this new IP development, because it could be done on a smaller scope, and have less risk than say a next-gen title.” The PSP also gives them a chance to show off what their new multi-platform Vicious Engine can do.
There was also word about… er, the Vicious competition: Unreal Engine 3. Well, not competition, really. O’Neill says that while Unreal really specializes in FPS/TPS games, they’ve tried to position Vicious as more multi-genre. And they really “aren’t” competing with Unreal, in a sense.
No, this vicious cycle isn’t about ports to the PSP. Vicious Cycle’s Eric Peters and John O’Neill talks to Gamasutra about their Vicious Engine, and their vicious faith in the PSP.
Yes, we emphasize that this isn’t about ports because Vicious wants to be all about new IP. “With Dead Head Fred, which is a brand new IP, we felt that the PSP was a perfect platform for this new IP development, because it could be done on a smaller scope, and have less risk than say a next-gen title.” The PSP also gives them a chance to show off what their new multi-platform Vicious Engine can do.
There was also word about… er, the Vicious competition: Unreal Engine 3. Well, not competition, really. O’Neill says that while Unreal really specializes in FPS/TPS games, they’ve tried to position Vicious as more multi-genre. And they really “aren’t” competing with Unreal, in a sense.