What do you want on StrmnNrmn’s Daedalus R10?
StrmnNrmn‘s pulling off what we like to call a “NJ,” named after a very prominent PSP dev who basically comes out with v2.0 an hour after v1.0 is released. Instead of the PSP emulator known as CPS1PSP or CPS2PSP, however, we have Daedalus R9.
According to his blog, StrmnNrmn actually wants you to help him figure out what ought to be added onto Daedalus R9 for the R10 release. He’s polling the visitors to his site to see what feature should next get implemented, whether it be speed or compatibility, or a host of other features.
In any case, here’s the list of features he wants to tackle. Let him know what you think he should prioritize by visiting his blog and dropping a comment right here, alright?
Please reply to this post with your opinions on what I should work on next. Have a good play with R9 to see what’s changed – maybe some things are working better than you expected. Maybe some things are no longer working? Here are a few suggestions:
- Speed. Make it faster generally? Is there a specific game that runs slowly which you’d like to see an improvement with?
- Compatibility. Should I work on FlashRAM support? Is there a specific game that doesn’t boot, or crashes the emulator? Does your favourite game boot, but then crash when you try to start playing?
- Audio. The audio support is quite new. Are there certain games where it doesn’t work? Should I try to improve the audio so it’s less choppy?
- Graphics. Maybe your favourite game runs, but there are significant graphical glitches?
- Save Games. Save game support is currently ‘in’ for EEPROM and MemPak based saves, but very flaky. Should I work on improving this so you don’t lose your hard-earned progress?
- Savestate. Would it be better for me to implement savestate support, so you can save an resume a game at any point?
StrmnNrmn‘s pulling off what we like to call a “NJ,” named after a very prominent PSP dev who basically comes out with v2.0 an hour after v1.0 is released. Instead of the PSP emulator known as CPS1PSP or CPS2PSP, however, we have Daedalus R9.
According to his blog, StrmnNrmn actually wants you to help him figure out what ought to be added onto Daedalus R9 for the R10 release. He’s polling the visitors to his site to see what feature should next get implemented, whether it be speed or compatibility, or a host of other features.
In any case, here’s the list of features he wants to tackle. Let him know what you think he should prioritize by visiting his blog and dropping a comment right here, alright?
Please reply to this post with your opinions on what I should work on next. Have a good play with R9 to see what’s changed – maybe some things are working better than you expected. Maybe some things are no longer working? Here are a few suggestions:
- Speed. Make it faster generally? Is there a specific game that runs slowly which you’d like to see an improvement with?
- Compatibility. Should I work on FlashRAM support? Is there a specific game that doesn’t boot, or crashes the emulator? Does your favourite game boot, but then crash when you try to start playing?
- Audio. The audio support is quite new. Are there certain games where it doesn’t work? Should I try to improve the audio so it’s less choppy?
- Graphics. Maybe your favourite game runs, but there are significant graphical glitches?
- Save Games. Save game support is currently ‘in’ for EEPROM and MemPak based saves, but very flaky. Should I work on improving this so you don’t lose your hard-earned progress?
- Savestate. Would it be better for me to implement savestate support, so you can save an resume a game at any point?