Media Molecule likes developing for PS3

Media Molecule so likes the PS3 - Image 1You’ve all heard how video game development studio Media Molecule came to be and how its developers are insisting that they are not a big bunch of hippies. Well, we can tell that they are not given due credit for what we’ve seen so far on the upcoming PlayStation 3 (PS3) exclusive game, LittleBigPlanet.

Quite recently, members of the studio shared their thoughts on why they chose to make a game for Sony‘s console. Media Molecule co-founder and technical director Alex Evans said that the decision was really huge for their team, especially when it was made during the time that some developers are not so keen on making PS3 video games. Then he added,

We had soft body physics and things like that running early on because we got lots of other smaller things sorted out or decided before hand – and even with all that in place there’s still loads more headroom. The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It’s just a really enjoyable machine to code for.

If you know Media Molecule’s background, then you will understand that the move was really a big change for them. In case you’re not aware, all of their members came from Lionhead Studios and worked on PC game RagDoll Kung-Fu – the same title that bagged GDC 2005’s Independent Games Award.

Media Molecule’s other technical director, Dave Smith, explained that they turn to the PS3 and to Sony not carrying any baggage. He added that having legacy code is not a good thing for any development studio. Then Director Chris Lee added,

Prior to speaking to Sony it was a conscious decision. The game itself sits with their strategy – but going with them meant the team could be focused. It all aligned really well. And that gives us a lot of confidence that we are with the right partner.

The interview was conducted by game magazine Develop Mag. If you want to know more about Media Molecule and LittleBigPlanet, the mag is offering a free download of the full interview via the Read link below.

Media Molecule so likes the PS3 - Image 1You’ve all heard how video game development studio Media Molecule came to be and how its developers are insisting that they are not a big bunch of hippies. Well, we can tell that they are not given due credit for what we’ve seen so far on the upcoming PlayStation 3 (PS3) exclusive game, LittleBigPlanet.

Quite recently, members of the studio shared their thoughts on why they chose to make a game for Sony‘s console. Media Molecule co-founder and technical director Alex Evans said that the decision was really huge for their team, especially when it was made during the time that some developers are not so keen on making PS3 video games. Then he added,

We had soft body physics and things like that running early on because we got lots of other smaller things sorted out or decided before hand – and even with all that in place there’s still loads more headroom. The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It’s just a really enjoyable machine to code for.

If you know Media Molecule’s background, then you will understand that the move was really a big change for them. In case you’re not aware, all of their members came from Lionhead Studios and worked on PC game RagDoll Kung-Fu – the same title that bagged GDC 2005’s Independent Games Award.

Media Molecule’s other technical director, Dave Smith, explained that they turn to the PS3 and to Sony not carrying any baggage. He added that having legacy code is not a good thing for any development studio. Then Director Chris Lee added,

Prior to speaking to Sony it was a conscious decision. The game itself sits with their strategy – but going with them meant the team could be focused. It all aligned really well. And that gives us a lot of confidence that we are with the right partner.

The interview was conducted by game magazine Develop Mag. If you want to know more about Media Molecule and LittleBigPlanet, the mag is offering a free download of the full interview via the Read link below.

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