Disney’s Jeff Blattner reveals other details of At World’s End
It looks like aside from going native 1080p for the Xbox 360 and PlayStation 3, Pirates of the Caribbean: At World’s End is also going to be a slightly short romp around the swashbuckling era that ol’ Jack Sparrow dwells in. In fact, according to a GameSpot interview with Disney Interactive Studios’ producer Jeff Blattner, the single player campaign will be “eight to 10 hours long.”
Wow. You can actually finish the game in a day, huh? Unfortunately, for multiplayer fun, all the platforms will only get two modes of multiplay: select levels for cooperative multiplayer and two-player duels. But the PSP should have ad-hoc game sharing over Wi-Fi and some mini-games to boot, which includes a version of a Hearts game.
Thankfully, though, the fight scenes will be a lot more dynamic this time around, with Jack’s “Jackanism” antics causing some interesting developments during fights. Blattner illustrated how the new fight mechanics for the next-gen consoles also helps add to Sparrow’s character:
Certainly most of the comedy in the film is driven by Jack Sparrow–he has proven himself capable of going toe-to-toe with anyone. More often than not, he will have more than one way to dispatch his enemies. We’ve had the great challenge and pleasure of delivering those methods through knocking over people, putting barrels on people’s heads, and the accidental harmony that he brings to situations.
The game is being developed in a proprietary next-gen engine that could be used for other next-gen titles by Disney, but the Wii version has an included unique control interface for its own engine.
Via GameSpot
It looks like aside from going native 1080p for the Xbox 360 and PlayStation 3, Pirates of the Caribbean: At World’s End is also going to be a slightly short romp around the swashbuckling era that ol’ Jack Sparrow dwells in. In fact, according to a GameSpot interview with Disney Interactive Studios’ producer Jeff Blattner, the single player campaign will be “eight to 10 hours long.”
Wow. You can actually finish the game in a day, huh? Unfortunately, for multiplayer fun, all the platforms will only get two modes of multiplay: select levels for cooperative multiplayer and two-player duels. But the PSP should have ad-hoc game sharing over Wi-Fi and some mini-games to boot, which includes a version of a Hearts game.
Thankfully, though, the fight scenes will be a lot more dynamic this time around, with Jack’s “Jackanism” antics causing some interesting developments during fights. Blattner illustrated how the new fight mechanics for the next-gen consoles also helps add to Sparrow’s character:
Certainly most of the comedy in the film is driven by Jack Sparrow–he has proven himself capable of going toe-to-toe with anyone. More often than not, he will have more than one way to dispatch his enemies. We’ve had the great challenge and pleasure of delivering those methods through knocking over people, putting barrels on people’s heads, and the accidental harmony that he brings to situations.
The game is being developed in a proprietary next-gen engine that could be used for other next-gen titles by Disney, but the Wii version has an included unique control interface for its own engine.
Via GameSpot