Quake II Port for PSP – #?$%&
McZonk from Team Emergency Exit has finally decided to post an update on his Quake II port.
Why is the headline #?$%& ? Because this time you have to read the text to find out what is really new in Quake II PSP and it is a lot. I have decided not to post news as often as I did before: That’s a compromise, because i really thought about stop posting news. But I don’t want disapoint the people waiting wishfully for the release.
But at first I want to thank everyone how wrote a nice comment in my blog or in one of the boards, you make me belive in the work. Thanks to everyone how buys a good game instead of playing iso rip. Thanks to everyone how writes homebrew for the psp, just one little word of criticism: do we really need more lua shells 🙂 Thanks to everyone how supports the psp scene.
So what is new in quake 2. I added a lot of effects like sprites and beams/rays. Both effects are needed by the bfg.
There are tons of new stuff in the last days. But one word about Quake II PSP firmware 2.0 compatiblity: No. I talked to fanjita about the aviliable memory. This guy did an awesome work with the eboot loader, but Quake 2 will not run on 2.0. Perhaps if I reduce the memory usage (there is still a lot of memory wasting).
Another new feature is linear texture filtering. Nothing special because it is hardware based but it looks much better with it enabled. If the player moves it reduces the flicker of textures in the back and reduce the smoothness of textures near to the player.
The really impressing about the texture filtering is. That the png files of the screenshots are much bigger than before 🙂 Because a 256 color palette is not enough anymore.
I added a fade screen to the menu so you see the game in the backgound of the menu.
Another senseless feature I added was the handness of the player.
Here are two more screenshots of quake. Without words and without sense 😀
And here is the big fish. As you can see in the psp hacking 101 episode 10 video, Quake II was not playable. You could only playback demos. If you don’t have watched psp hacking 101, stop reading and watch it, because you can learn stuff, the show is funny and you can see the first Quake II video.
Rehbock, one of my testers and the designer of the small maps, mentioned out, that you can already start single player games with the help of the console. I added all stuff for movement and you can play Quake II now.
So I could release Quake 2 now, but there are to much bugs and I would get tons mails from people having problems and cannot read an faq. We already discussed the psp community is full of newbs. So you have to wait some more days.
Thanks to Pox for making that.
Download: [The first Quake 2 life playing video]
Thanks to McZonk for not quitting the scene. We will keep expecting your great port with our best wishes.
Please think before you comment, because something you said without care can really hurt the devs very badly. Be nice!
McZonk from Team Emergency Exit has finally decided to post an update on his Quake II port.
Why is the headline #?$%& ? Because this time you have to read the text to find out what is really new in Quake II PSP and it is a lot. I have decided not to post news as often as I did before: That’s a compromise, because i really thought about stop posting news. But I don’t want disapoint the people waiting wishfully for the release.
But at first I want to thank everyone how wrote a nice comment in my blog or in one of the boards, you make me belive in the work. Thanks to everyone how buys a good game instead of playing iso rip. Thanks to everyone how writes homebrew for the psp, just one little word of criticism: do we really need more lua shells 🙂 Thanks to everyone how supports the psp scene.
So what is new in quake 2. I added a lot of effects like sprites and beams/rays. Both effects are needed by the bfg.
There are tons of new stuff in the last days. But one word about Quake II PSP firmware 2.0 compatiblity: No. I talked to fanjita about the aviliable memory. This guy did an awesome work with the eboot loader, but Quake 2 will not run on 2.0. Perhaps if I reduce the memory usage (there is still a lot of memory wasting).
Another new feature is linear texture filtering. Nothing special because it is hardware based but it looks much better with it enabled. If the player moves it reduces the flicker of textures in the back and reduce the smoothness of textures near to the player.
The really impressing about the texture filtering is. That the png files of the screenshots are much bigger than before 🙂 Because a 256 color palette is not enough anymore.
I added a fade screen to the menu so you see the game in the backgound of the menu.
Another senseless feature I added was the handness of the player.
Here are two more screenshots of quake. Without words and without sense 😀
And here is the big fish. As you can see in the psp hacking 101 episode 10 video, Quake II was not playable. You could only playback demos. If you don’t have watched psp hacking 101, stop reading and watch it, because you can learn stuff, the show is funny and you can see the first Quake II video.
Rehbock, one of my testers and the designer of the small maps, mentioned out, that you can already start single player games with the help of the console. I added all stuff for movement and you can play Quake II now.
So I could release Quake 2 now, but there are to much bugs and I would get tons mails from people having problems and cannot read an faq. We already discussed the psp community is full of newbs. So you have to wait some more days.
Thanks to Pox for making that.
Download: [The first Quake 2 life playing video]
Thanks to McZonk for not quitting the scene. We will keep expecting your great port with our best wishes.
Please think before you comment, because something you said without care can really hurt the devs very badly. Be nice!