Dungeon Maker: Hunting Ground gets website to explore
Now it’s been announced, it would be nice to get a closer look at Dungeon Maker: Hunting Ground, XSEED Games‘ PSP version of the tried-and-true paper-and-pen dungeons of old. Darn, those were tedious days.
If you want to explore this dungeon, here’s your chance: at the Read link below is the official website for Dungeon Maker, where you will be treated to explanations and some screens. Really, at the center of this game is the creation (and exchange) of dungeons on your PSP, that even the story of the game revolves around the theme.
You, the quintessential Daedalus (not the homebrew emu; look him up in a Wiki), are essentially designing monster and demon honey traps, because in this world, monsters and demons just love to wander around dungeons, itching for you to slay them (and vice versa).
No snarkiness intended: this may be the premise behind Dungeon Maker‘s storyline, but like we said, it does earn points for carrying a certain bit of the dungeon master legacy with it. Success in this game is earned by designing such intricate dungeons as to attract ever more intriguing (and menacing) monsters, up until the ultimate baddie in the game. Learn more at the Read link.
Now it’s been announced, it would be nice to get a closer look at Dungeon Maker: Hunting Ground, XSEED Games‘ PSP version of the tried-and-true paper-and-pen dungeons of old. Darn, those were tedious days.
If you want to explore this dungeon, here’s your chance: at the Read link below is the official website for Dungeon Maker, where you will be treated to explanations and some screens. Really, at the center of this game is the creation (and exchange) of dungeons on your PSP, that even the story of the game revolves around the theme.
You, the quintessential Daedalus (not the homebrew emu; look him up in a Wiki), are essentially designing monster and demon honey traps, because in this world, monsters and demons just love to wander around dungeons, itching for you to slay them (and vice versa).
No snarkiness intended: this may be the premise behind Dungeon Maker‘s storyline, but like we said, it does earn points for carrying a certain bit of the dungeon master legacy with it. Success in this game is earned by designing such intricate dungeons as to attract ever more intriguing (and menacing) monsters, up until the ultimate baddie in the game. Learn more at the Read link.