Naughty Dog aims to get Uncharted: Drake’s Fortune out by the Holidays
Speaking to Kikizo, Naughty Dog Design Lead Richard Lemarchand noted that they’re working hard to get Uncharted: Drake’s Fortune in the hands of gamers come the holiday season.
As for details on the game, it was revealed in that interview that the SIXAXIS tilt-sensing will come into play during the balance beam sections and grenade-throwing in gameplay. As for the the controls being context sensitive, Lemarchand says that it’s only context sensitive in a sense that certain settings or situations restrict player actions. He says that they’re still aiming for a control setup that’s intuitive, and that moving away from that isn’t good for the game.
When it comes to other gameplay elements, like puzzles, Lemarchand notes that there are no crate puzzles in this game, but there will be other situations to “keep people puzzling”.
As for the number of levels or areas in the game, Lemarchand says that due to their level-streaming technology, one could say that the game is “one big level”. As for the length of the game, he’d rather stay quiet about that now, he does however reassure that they won’t let players down when it comes to quality and quantity of gameplay.
On the issue of the number of playable characters, so far, it’s only Nathan Drake who’s playable. Richard Lemarchand does add though that companions Elena and Sullivan will be providing support roles in certain parts of the game.
On the topic of Home and PlayStation Content, Lemarchand says that although the game is single player only, they do have plans for owners of a networked PS3. There will be some form of Home integration in the form of trophies or what not, but Lemarchand doesn’t want to talk much about that, as he might give away the surprise. The Design Lead said that those who enjoyed the Easter eggs in their Jak franchise will like the surprises in Uncharted: Drake’s Fortune.
For the complete interview with Richard Lemarchand, feel free to head to it using our “read” link below.
Speaking to Kikizo, Naughty Dog Design Lead Richard Lemarchand noted that they’re working hard to get Uncharted: Drake’s Fortune in the hands of gamers come the holiday season.
As for details on the game, it was revealed in that interview that the SIXAXIS tilt-sensing will come into play during the balance beam sections and grenade-throwing in gameplay. As for the the controls being context sensitive, Lemarchand says that it’s only context sensitive in a sense that certain settings or situations restrict player actions. He says that they’re still aiming for a control setup that’s intuitive, and that moving away from that isn’t good for the game.
When it comes to other gameplay elements, like puzzles, Lemarchand notes that there are no crate puzzles in this game, but there will be other situations to “keep people puzzling”.
As for the number of levels or areas in the game, Lemarchand says that due to their level-streaming technology, one could say that the game is “one big level”. As for the length of the game, he’d rather stay quiet about that now, he does however reassure that they won’t let players down when it comes to quality and quantity of gameplay.
On the issue of the number of playable characters, so far, it’s only Nathan Drake who’s playable. Richard Lemarchand does add though that companions Elena and Sullivan will be providing support roles in certain parts of the game.
On the topic of Home and PlayStation Content, Lemarchand says that although the game is single player only, they do have plans for owners of a networked PS3. There will be some form of Home integration in the form of trophies or what not, but Lemarchand doesn’t want to talk much about that, as he might give away the surprise. The Design Lead said that those who enjoyed the Easter eggs in their Jak franchise will like the surprises in Uncharted: Drake’s Fortune.
For the complete interview with Richard Lemarchand, feel free to head to it using our “read” link below.