Tim Woodley says no multiplayer in Clive Barker’s Jericho

Tim Woodley says no multiplayer in Clive Barker's Jericho - Image 1 

It’s no secret that one of the games we’ve been waiting for is Clive Barker‘s Jericho (Xbox 360, PlayStation 3, PC). Codemasters looks to be doing a great job in translating the work of Mr. Barker into a format we all love: video games.

The Vice President of branding at Codemasters Tim Woodley was recently interviewed by Pro-G, and gave a few details on the game. However, the big bomb he did drop was the fact that the game will not have multiplayer, which has become a staple in first person shooters such as this. However, they did this due to the fact that the game is very plot driven, which reflects the style of Clive Barker. Here’s what Woodley had to say about it:

Obviously the game is quite plot-driven, so it is not going to include multiplayer. We thought long and hard about first-person-shooters, and how people expect them to include multiplayer in this day and age. When you think about what Jericho is, and how the storyline delivers and provides the ability to bend time and slow down time, this creates all kinds of physical difficulties.

If you were to create a multiplayer that had any real worth you’d have to strip away all of those special things that are so crucial to the single-player. Ultimately all you’d be left with would be the maps we’d created and a bit of deathmatch and capture the flag.

Rather than put that in and get marked down for a weak multiplayer, we thought “no, we’re going to concentrate on creating what is essentially a multiplayer game in a single-player world.” It was an agonising decision but we feel we’ve made the right one.

This is probably a good decision to focus on one aspect of the game rather than coming out with another generic shooter. Judging from the trailers and the screenshots, it looks like their decision is paying off. However, we have to wait and see how the rest of the gaming community will take to the game once it’s released. If you want to see the full interview, feel free to click on our read link. More updates as we get them.

Tim Woodley says no multiplayer in Clive Barker's Jericho - Image 1 

It’s no secret that one of the games we’ve been waiting for is Clive Barker‘s Jericho (Xbox 360, PlayStation 3, PC). Codemasters looks to be doing a great job in translating the work of Mr. Barker into a format we all love: video games.

The Vice President of branding at Codemasters Tim Woodley was recently interviewed by Pro-G, and gave a few details on the game. However, the big bomb he did drop was the fact that the game will not have multiplayer, which has become a staple in first person shooters such as this. However, they did this due to the fact that the game is very plot driven, which reflects the style of Clive Barker. Here’s what Woodley had to say about it:

Obviously the game is quite plot-driven, so it is not going to include multiplayer. We thought long and hard about first-person-shooters, and how people expect them to include multiplayer in this day and age. When you think about what Jericho is, and how the storyline delivers and provides the ability to bend time and slow down time, this creates all kinds of physical difficulties.

If you were to create a multiplayer that had any real worth you’d have to strip away all of those special things that are so crucial to the single-player. Ultimately all you’d be left with would be the maps we’d created and a bit of deathmatch and capture the flag.

Rather than put that in and get marked down for a weak multiplayer, we thought “no, we’re going to concentrate on creating what is essentially a multiplayer game in a single-player world.” It was an agonising decision but we feel we’ve made the right one.

This is probably a good decision to focus on one aspect of the game rather than coming out with another generic shooter. Judging from the trailers and the screenshots, it looks like their decision is paying off. However, we have to wait and see how the rest of the gaming community will take to the game once it’s released. If you want to see the full interview, feel free to click on our read link. More updates as we get them.

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