Chris Ulm on Robert Ludlum’s The Bourne Conspiracy’s combat system details
There’s another JB in the secret agent house of cool, and he’s certainly giving James Bond a run for his money. Sure, so Jason Bourne may not be as stylish and as suave as his cool and collected British counterpart, but he sure as hell can beat up a horde of ninjas with a rolled-up magazine.
If you haven’t met him yet via the book or the movie (sigh), then you better not miss this last chance with High Moon Studios‘ Robert Ludlum’s The Bourne Conspiracy for the PS3 and Xbox 360.
Chris Ulm recently sat down in an interview to reveal these sort of things and more – that Bourne wasn’t your typical martini-sipping, Aston Martin-driving super secret spy agent. (Come, Morocco!) Far from it, Bourne is gruff, rugged, and has probably forgotten all his pick-up lines with a nasty bout of amnesia. But he’s still deadly as all hell, even in his Gap clothes.
So how is Videogame Bourne different from Movie Bourne, besides not bearing the likeness of Matt Damon? “In the movie they call Bourne a ‘malfunctioning US$ 30 million weapon’. Here, he’s a functioning US$ 30 million weapon,” says the chief development officer of Robert Ludlum’s The Bourne Conspiracy, Chris Ulm.
He also gave a few hints as to how gameplay would be like – namely the fact that the game, while still having gunplay as an integral part of gameplay, will not have Bourne lugging a veritable arsenal around. No, it’ll be much more subtle and focused on hand-to-hand combat. “Bourne is not Gucci. He doesnÂ’t have a ton of gear – he expects to improvise.”
And improvise Bourne does, utilizing everything from picture frames to the infamous rolled-up magazine to knock enemies out cold. And yes, he’ll also be doing some serious close-up fighting with his bare hands – aided by a simple gameplay called the Adrenalin Meter.
The Adrenalin Meter, simply put, is a bar that keeps track on just how high-strung Bourne is. The higher the Adrenalin Meter, the harder Bourne hits. Players will be able to increase Bourne’s adrenalin meter by taking part in the game’s shooting and fist-fighting sequences – rewarding them for taking risks and confronting the enemy head-on.
After all is said and done, attacking someone with a full Adrenalin meter will result in a button-pressing sequence. If the player does well in said button presses, a cutscene of Bourne pretty much burying someone into a wall – complete with awesome bone-crunching effects and camera angles – will play out. Shooting someone with a full adrenalin meter will have similar results, except more dead bodies.
Sounds like we’re in for a very smashing time with Bourne indeed. Check back here for more details about Bourne’s latest next-gen adventure.
There’s another JB in the secret agent house of cool, and he’s certainly giving James Bond a run for his money. Sure, so Jason Bourne may not be as stylish and as suave as his cool and collected British counterpart, but he sure as hell can beat up a horde of ninjas with a rolled-up magazine.
If you haven’t met him yet via the book or the movie (sigh), then you better not miss this last chance with High Moon Studios‘ Robert Ludlum’s The Bourne Conspiracy for the PS3 and Xbox 360.
Chris Ulm recently sat down in an interview to reveal these sort of things and more – that Bourne wasn’t your typical martini-sipping, Aston Martin-driving super secret spy agent. (Come, Morocco!) Far from it, Bourne is gruff, rugged, and has probably forgotten all his pick-up lines with a nasty bout of amnesia. But he’s still deadly as all hell, even in his Gap clothes.
So how is Videogame Bourne different from Movie Bourne, besides not bearing the likeness of Matt Damon? “In the movie they call Bourne a ‘malfunctioning US$ 30 million weapon’. Here, he’s a functioning US$ 30 million weapon,” says the chief development officer of Robert Ludlum’s The Bourne Conspiracy, Chris Ulm.
He also gave a few hints as to how gameplay would be like – namely the fact that the game, while still having gunplay as an integral part of gameplay, will not have Bourne lugging a veritable arsenal around. No, it’ll be much more subtle and focused on hand-to-hand combat. “Bourne is not Gucci. He doesnÂ’t have a ton of gear – he expects to improvise.”
And improvise Bourne does, utilizing everything from picture frames to the infamous rolled-up magazine to knock enemies out cold. And yes, he’ll also be doing some serious close-up fighting with his bare hands – aided by a simple gameplay called the Adrenalin Meter.
The Adrenalin Meter, simply put, is a bar that keeps track on just how high-strung Bourne is. The higher the Adrenalin Meter, the harder Bourne hits. Players will be able to increase Bourne’s adrenalin meter by taking part in the game’s shooting and fist-fighting sequences – rewarding them for taking risks and confronting the enemy head-on.
After all is said and done, attacking someone with a full Adrenalin meter will result in a button-pressing sequence. If the player does well in said button presses, a cutscene of Bourne pretty much burying someone into a wall – complete with awesome bone-crunching effects and camera angles – will play out. Shooting someone with a full adrenalin meter will have similar results, except more dead bodies.
Sounds like we’re in for a very smashing time with Bourne indeed. Check back here for more details about Bourne’s latest next-gen adventure.