Capcom: Okami on Wii not a dirty port for quick cash
Many are skeptic about Capcom‘s Okami moving to the Nintendo Wii after Didier Malenfant from Ready at Dawn, the video game development company in charge of the project, said it’ll be an exact port. Some say it’s just an easy way to make quick money, but Senior Director of Strategic Planning & Research Christian Svensson stressed out that the guys behind Okami for the Nintendo Wii are highly skilled and aren’t making shovelware.
Over at Capcom’s official forums, Svensson addressed naysayers who believe Okami appearing on the Nintendo platform is a mere move for extra cash. His post read:
Given that the only port we’ve done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom’s modus operendi such that this allegation should be leveled at us? Zack & Wiki is getting better reviews than just about anything you’ll see this year on Wii, except possibly [Super Mario Galaxy]. Shovelware is not what we do.
Before that, he placed trust in Ready at Dawn as an experienced group of former Naughty Dog and Blizzard employees who “shipped their own titles that have rediculously high review scores.” Svensson continued, “if we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly.”
With that said, there are still no signs of any new content for Okami on the Nintendo Wii. “We’ve got no current plans to make a 40-60 hour game 50-70 hours. The game just doesn’t need it to still be one of the best games and best values on any platform,” said Svensson. It seems like there are also no plans progressive scan or 16:9 mode, since he said “frankly, we’re still exploring feasibility of it. It’s not as simple as ‘flick a switch’ and it works that way. If we find it’s doable, you’ll hear about it closer to launch.”
Bonus features may be included, but we’ll have to wait for any official announcements. “We really want to get everything else in the game up and running properly before we go adding other features or benefits,” Svensson commented. Chances are something good is waiting though, especially if we ponder upon one of Svensson’s posts.
…if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming’s most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we’ll have more to say in a few months, but for now we’re going to have to ask for your patience.
Many are skeptic about Capcom‘s Okami moving to the Nintendo Wii after Didier Malenfant from Ready at Dawn, the video game development company in charge of the project, said it’ll be an exact port. Some say it’s just an easy way to make quick money, but Senior Director of Strategic Planning & Research Christian Svensson stressed out that the guys behind Okami for the Nintendo Wii are highly skilled and aren’t making shovelware.
Over at Capcom’s official forums, Svensson addressed naysayers who believe Okami appearing on the Nintendo platform is a mere move for extra cash. His post read:
Given that the only port we’ve done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom’s modus operendi such that this allegation should be leveled at us? Zack & Wiki is getting better reviews than just about anything you’ll see this year on Wii, except possibly [Super Mario Galaxy]. Shovelware is not what we do.
Before that, he placed trust in Ready at Dawn as an experienced group of former Naughty Dog and Blizzard employees who “shipped their own titles that have rediculously high review scores.” Svensson continued, “if we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly.”
With that said, there are still no signs of any new content for Okami on the Nintendo Wii. “We’ve got no current plans to make a 40-60 hour game 50-70 hours. The game just doesn’t need it to still be one of the best games and best values on any platform,” said Svensson. It seems like there are also no plans progressive scan or 16:9 mode, since he said “frankly, we’re still exploring feasibility of it. It’s not as simple as ‘flick a switch’ and it works that way. If we find it’s doable, you’ll hear about it closer to launch.”
Bonus features may be included, but we’ll have to wait for any official announcements. “We really want to get everything else in the game up and running properly before we go adding other features or benefits,” Svensson commented. Chances are something good is waiting though, especially if we ponder upon one of Svensson’s posts.
…if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming’s most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we’ll have more to say in a few months, but for now we’re going to have to ask for your patience.