PoTC (Wii) video interview: “It’s not exactly the same as the film…”

“…but it makes more sense for a game,” said Disney Interactive’s Tim Fitzrandolph during a recent video interview regarding the upcoming Pirates of the Caribbean: At World’s End game, specifically on the Wii console. Aside from divulging general game info – like the fact the movie’s three main actors/actress were not voicing their roles in the game – Tim also reiterated on some of the Wii version’s unique advantages.

Most obvious was the Wiimote controller, which the producer explained has three general attacks: a horizontal slash for normal attacks, and up-and-down motion for power shots, and a thrust (stab) for finishing blows. As for the defensive side of melee, Tim also discussed the “Ole” system, where players could use a carefully timed and positioned block to toss enemies into an object of their choice (ie: wells, walls, cliffs…).

On the quirkier side of things, Tim also reiterated on the PoTC‘s interactive environment. Example: Players could toss whatever items were in the area at their opponent (We’re imagining fruits, a pole, and a certain Sparrow…).

And of course, there’s Jack Sparrow. Tim further explained in the video interview that the game features “Jack” moments, where players are guided (by button cue) through certain moments to react in a way that Jack Sparrow would (Imagine the cannon stunt in the movie trailer, and you’ll get the idea).That’s just the short on the eye opening interview available below. Happy viewing.

“…but it makes more sense for a game,” said Disney Interactive’s Tim Fitzrandolph during a recent video interview regarding the upcoming Pirates of the Caribbean: At World’s End game, specifically on the Wii console. Aside from divulging general game info – like the fact the movie’s three main actors/actress were not voicing their roles in the game – Tim also reiterated on some of the Wii version’s unique advantages.

Most obvious was the Wiimote controller, which the producer explained has three general attacks: a horizontal slash for normal attacks, and up-and-down motion for power shots, and a thrust (stab) for finishing blows. As for the defensive side of melee, Tim also discussed the “Ole” system, where players could use a carefully timed and positioned block to toss enemies into an object of their choice (ie: wells, walls, cliffs…).

On the quirkier side of things, Tim also reiterated on the PoTC‘s interactive environment. Example: Players could toss whatever items were in the area at their opponent (We’re imagining fruits, a pole, and a certain Sparrow…).

And of course, there’s Jack Sparrow. Tim further explained in the video interview that the game features “Jack” moments, where players are guided (by button cue) through certain moments to react in a way that Jack Sparrow would (Imagine the cannon stunt in the movie trailer, and you’ll get the idea).That’s just the short on the eye opening interview available below. Happy viewing.

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