Gearbox’s Randy Pitchford on war shooters and rhythm games
Kotaku’s Brian Ashcraft recently got a hold of Randy Pitchford, Gearbox Software‘s head honcho, as he talked about the various games the company was planning to release across the various platforms. Pitchford looked back on the company’s Brothers in Arms series, as well as their upcoming shooter Borderlands. Also, he talked about their unprecedented adaptation of the Wii port to Dreamcast‘s rhythm game Samba de Amigo.
Check out what else Randy Pitchford had to say after the jump!
Who would’ve thought that a game company centered mostly on blowing things up on a bloody battlefield would come up with such a wholesome remake of a classic rhythm game on the Nintendo Wii? This is the latest project that Randy Pitchford, head honcho of Gearbox Software, talks about with their Wii port of the Dreamcast classic Samba de Amigo.
Being true-blue Samba fans, they wanted to recreate the maracas rhythm mayhem on the Wii. The biggest challenge, however, was using the Wiimote and the Nunchuk to simulate the maraca peripheral that originally came with the game. Pitchford was confident that it was possible considering the amount of talent the development team has.
He then went on to describe some of the accolades of their recent Brothers in Arms series. Even Steven Spielberg had good things to say about the video game series released by Gearbox. Aside from the superior graphics, the upcoming Brothers in Arms: Hell’s Highway (PC, Xbox 360, PS3) will definitely raise the bar for the series with its “added value”.
Pitchford also mentions the original IP project Gearbox is working on with Borderlands (PC, Xbox 360, PS3). The Sci-Fi FPS will feature a lot of RPG elements not necessarily seen in other games of the genre. Considering your starting “party” are characters based on the fighter, hunter and magical class, the game definitely sounds like something from your typical dungeon crawling RPG adventure.
Gearbox has even has its own in-house created weapons sequencer that can produce up to half a million different weapons in the game – complete with its own name, appearance and property.
While the weapons made out of this flexible game feature may come up with the most broken weapons in any FPS, Pitchford had this to say about it: “If there’s a gun that can break the game, why would we limit that?”
If you want to check out the details of the interview with Gearbox’s big boss, you can access the complete article through the Via link below.