EA explains why PS3’s Red Alert 3 is on hold

Allies - Image 1EALA has finally come clean on what the deal is with placing the PlayStation 3 version of Command & Conquer Red Alert 3 (PC, PlayStation 3, Xbox 360) on hold. He said that the issues were rooted on the game engine being unsuitable for the system’s “exotic” architecture. More in the full article up next.

Soviets logo - Image 1Electronic Arts has confirmed that the PlayStation 3 version of Command & Conquer Red Alert 3 (PC, PlayStation 3, Xbox 360) has been put on hold. While we’ve known this for a while now, it’s the first time that the game’s developers acknowledged its status and gave an explanation on why they took the action.

Speaking to Videogamer, Red Alert 3 producer Amer Ajami said that EA LA had to put the PS3 version on the shelf due to the system’s issues with the game engine of their title. He described the PS3 as a powerful console, but at the same time said that it was tough to develop for.

Here’s the rest of Ajami’s statement:

We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture. PS3 is a very powerful system but as you guys know it’s very exotic and tough to develop for and our engine really at the time wasn’t designed for PS3.

The producer did say that this doesn’t mean that PS3 owners won’t get to share in the RTS fun of the franchise’s latest installment. He hinted that EALA may go back to the project in the future to try and make the whole thing work.

Here’s hoping that more third-party developers can catch on to PS3 development. This isolationism on the PS3 is becoming a little annoying as of late.


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Via Videogamer

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