More juicy Uncharted 2: Among Thieves details from GameInformer
Craving for more information on the PS3’s resident treasure hunter? Then you’re in luck cos we’ve just hit the goldmine with a plethora of new information on Uncharted 2: Among Thieves. We’ve recently reported on the news that the mag has dedicated a ten-page spread for the game,and now we know what’s in it.
Craving for more information on the PS3’s resident treasure hunter? Then you’re in luck cos we’ve just hit the goldmine with a plethora of new information on Naughty Dog‘s Uncharted 2: Among Thieves.
GameInformer’s latest edition plays host to a whole lot of facts you’re sure to want to know on Nate’s latest adventure. We’ve recently reported on the news that the mag has dedicated a ten-page spread for the game,and now we know what’s in it. According to maddogniqk96, GameFAQs poster, who’s received his issue:
- The biggest thing in the article IMO is that there’s a new girl named Chloe Frazer. GI asked about Elena and Sully’s return but they had no comment.
- The story is about looking for the ships that Marco Polo “lost” while returning home to Italy.
- Melee combat is more dynamic now.
- They mentioned they were using only 30% of the PS3’s power with Drake’s Fortune and are planning to use nearly 100% with Among Thieves.
- A demo was shown to GI with Drake going through a city (I believe in Nepal), and he’s stealthily taking out guards and escaping the city.
- Nolan North returns to be Drake and Chloe Frazer is played by Claudia Black (Stargate SG-1, Fargate).
- The Sixaxis mechanics were ditched for such things as throwing grenades.
- One of the weapons revealed is a rocket launcher that Chloe uses (might only be for the cinematic).
- There are no load screens.
- The score is being composed by Greg Edmonson (same guy from the first one).
- Weapons can be used in any stance (running, behind cover, hanging, climbing a wall, etc.).
- You can now move while aiming behind cover.
- easter egg: In one of the screenshots there is a sign to “Hotel El Dorado”.
Well stealth gamepaly and melee, huh? Interesting, indeed. Am kinda bummed out, though, that they ditched the Sixaxis mechanics for throwing grenades. It could have used a little bit more sprucing up, true, but I liked it personally. I thought it added dynamism to the gameplay.
So if you guys want to read up more, then you better get that GameInformer edition, we suppose. Do watch out, though. They say where the game ends.
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