Motorstorm: Arctic Edge to squeeze more out of PSP hardware and push it to its limit

MotorStorm: Arctic Edge - Image 1Bringing the PS3’s MotorStorm into a bite-sized version on the PSP may be quite a herculean task, but game creator Richard Ogden isn’t one to be easily fazed. In fact, he’s pretty optimistic that MotorStorm: Arctic Edge will definitely push the PSP’s hardware to its limit. From what it sounds like, the team is aiming to get the full PS3 MotorStorm experience on the PSP!

Bringing the PS3’s MotorStorm into a bite-sized version on the PSP may be quite a herculean task, but game creator Richard Ogden isn’t one to be easily fazed. In fact, he’s pretty optimistic that MotorStorm: Arctic Edge will definitely push the PSP’s hardware to its limit. From what it sounds like, the team is aiming to get the full PS3 MotorStorm experience on the PSP!

Speaking to NowGamer, Ogden explains:

MotorStorm: Arctic Edge really does push the machine. WeÂ’ve got more physics and damage and destruction going on than most other games on the system. As to whether thereÂ’s more that can be squeezed out; most definitely. WeÂ’ve been working with the hardware now for a good few years and weÂ’re still finding ways that we can squeeze more out of it.

As long as you take a sensible view on what you’re trying to achieve then there aren’t really any major constraints when translating a PS3 game to PSP. The main area to deal with is the graphics and visuals – we have to use lower resolution textures and less polygons in our models, but in such a way that it’s still going to look great on the small screen. Really, nothing else needs to be compromised that much, at least not in the player’s perception of the final product.

And because we haven’t found that much media for the game yet, let’s bring up that trailer once more from last month. Of course, this looks to be a CGI clip. I wonder what actual gameplay looks like. If BigBig Studios does deliver on Ogden’s promise, then that’d be way too cool for the PSP. (No pun intended)


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