Team Fortress 2 update now out
July 15, 2009
Another update has been released for Steam‘s Team Fortress 2, which includes the arrival of a Linux dedicated Server for that guaranteed improved connection logic to help those servers that aren’t automatically reconnecting to Steam. Full list of changes at the full article.
Another update has been released for Steam‘s Team Fortress 2, which includes the arrival of a Linux dedicated Server for that guaranteed improved connection logic to help those servers that aren’t automatically reconnecting to Steam.
Do take note that these updates will be automatically applied when you restart your Steam client. Here are the list of changes:
Linux Dedicated Server
- Improved connection logic to help servers that aren’t automatically reconnecting to Steam
Engine
- Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called
_particles.txt, which should be located in the maps directory, so map authors can load custom particle files - Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed the Cloak and Dagger not regenerating at the correct rate
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed “jointeam unassigned” exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
Related Articles:
- Steam: New Team Fortress 2 demo format almost in beta
- Team Fortress 2: Meet the spy vignette bares it all
- Sniper Update for Team Fortress 2: new Razorback tribal shield
Via Steam