DS homebrew – TonesynthDS v0.24
The homebrew coders from the Hotelsinus Sound Design is back to release a new version of TonesynthDS, a matrix-based synth sequencer for the Nintendo DS. The latest update has added some new features and various other improvements.
Download: TonesynthDS v0.24
The homebrew coders from the Hotelsinus Sound Design is back to release a new version of TonesynthDS, a matrix-based synth sequencer for the Nintendo DS. The latest update has added some new features and various other improvements.
Version 0.24 changelog:
- Copy, paste (and clear) for every editor type.
- Song editor. The columns represent a set of the patterns. The bottom value is the first pattern and the top is the last. You can set 16 different pattern in one “song pattern”. You can change between the “song patterns” as you do it with the regular patterns (in pattern editor). If you push the play button, the first pattern that will be played is the pattern that determinated by the first column. At the end of that pattern the next pattern will be the one that determinated by the second column, and so on. After the last column is played the next pattern will be used from the first column of the second “song pattern”, and so on.
- Eg, decay to the lpf. The left of the ‘eg’ and ‘decay’ sliders represent 0Hz; the rights represent the maximum avaible cut off frequency (16384Hz in this version); the middle are always the frequency that is set by the ‘cut’ slider. The cut off frequency is interpolated between the value of the ‘eg’ slider and the value of the ‘cut’ slider during the attack and decay phases, and interpolated between the value of the ‘cut’ slider and the value of the ‘decay’ slider during the release phase.
Download: TonesynthDS v0.24
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Via DS Composer