Miyamoto and Sakurai Talk Smash
Shigeru Miyamoto and Masahiro Sakurai talked more about Super Smash Bros. Brawl and EuroGamer was able to get it all on record. They have posted a full transcript on their website. They talk about a variety of things we haven’t covered yet, as well as some information we have. Two points I found most interesting are,
“I think it may be a lot of work for us to try to come up with a system that will allow four players to play simultaneously and try to find out who’s number one. We’re mainly focusing more along the lines of bringing lots of people in together to play simultaneously in perhaps some new and different ways.”
Hm… I’m hoping they’ll at least allow us to do one-on-ones online with our own rules. No items and one-on-one would really lessen the lag, which is what I think he’s worried about. Also, check out what he has to say about single-player!
“No, we’re going to change it. I think we’re going to try and make a single-player mode that people can enjoy a little bit more than perhaps they did on the GameCube.”
Shigeru Miyamoto and Masahiro Sakurai talked more about Super Smash Bros. Brawl and EuroGamer was able to get it all on record. They have posted a full transcript on their website. They talk about a variety of things we haven’t covered yet, as well as some information we have. Two points I found most interesting are,
“I think it may be a lot of work for us to try to come up with a system that will allow four players to play simultaneously and try to find out who’s number one. We’re mainly focusing more along the lines of bringing lots of people in together to play simultaneously in perhaps some new and different ways.”
Hm… I’m hoping they’ll at least allow us to do one-on-ones online with our own rules. No items and one-on-one would really lessen the lag, which is what I think he’s worried about. Also, check out what he has to say about single-player!
“No, we’re going to change it. I think we’re going to try and make a single-player mode that people can enjoy a little bit more than perhaps they did on the GameCube.”