Age of Conan: Hyborian Adventures preliminary patch notes for August 6
The preliminary patch notes for Funcom‘s August 6 Age of Conan: Hyborian Adventures update are now out on the game’s test forums and it looks like we’re going to be getting quite a number of changes. All the classes have been updated with a number of new animations as well as some changes for tradeskills, combat, and instances. See the full patch in the full article.
Preliminary Patch Notes for August 6th Patch
**These notes do not necessarily reflect the final version that will be deployed on Live**
GENERAL
- Removed the Miss Chance from Shield of the Risen.
- You will no longer be zoned after speaking to a Feat Fixer.
- Several combat related animation issues – such as sheathing and unsheathing spears, holding swords – have been tweaked.
- Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
- Many typos corrected in quests and dialog.
CLASSES
- MAGE (General)
- Dark Meditation will now properly expire.
- Dark Meditation should now be removed from the spell list after untraining feats.
- The description for the general feat Purge no longer refers to multiple targets.
- The feat “Purge” has been renamed to “Spell – Purge”.
- Mirrored Iron’s proc, Set’s Shield, now hits using the correct damage type based on the Magic Rating buff running.
- Mirrored Iron’s proc, Set’s Shield, has had its damage readjusted to the proper amount.
- ROGUE (General)
- Ambush ability will no longer increase the damage of the next strike.
- Mountaineer feat’s decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
- Mountaineer feat’s decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
- Quick Dismount will not go on cooldown unless you are mounted.
- Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
- Cheat the Reaper can now only activate once every 5 minutes.
- SOLDIER (General)
- Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
- Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.
- Assassin
- Grim Corruption I’s debuff will now stack with the other Grim Corruption debuffs.
- Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.
- Barbarian
- All the Savage Rage combos now use the same animation as Savage Rage IV.
- Impale’s cooldown has been increased to 40 seconds.
- Impale’s bonus damage will now scale consistently with feat points invested.
- Bear Shaman
- Aspects – Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
- Claws of Life will no longer be removed after zoning.
- Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
- Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.
- Conqueror
- Conquest’s bonus to One-Handed weapon damage has been increased across all ranks.
- Deep Wounds will now stack properly.
- Deep Wounds’ proc rate has been slightly increased.
- Deep Wounds now displays a stack count in the target’s debuff GUI.
- Deep Wounds’ DPS has been increased slightly.
- Feint Attack I will no longer scale past Feint Attack II at any level.
- Frostbite will now debuff magical damage in addition to melee damage.
- Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
- Frostbite’s chance to apply off of a Hoarfrost proc has been doubled.
- Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
- Lacerate will now proc off all non-unarmed melee attacks.
- Lacerate’s proc rate has been slightly increased.
- Lacerate now displays a stack count in the target’s debuff GUI.
- Lacerate’s DPS has been increased slightly.
- Lingering Wrath’s damage has been slightly reduced.
- Lingering Wrath will now always tick 5 times.
- Offhand Precision’s bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
- Rend Flesh’s duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
- Rend Flesh’s damage over time effect will now last 5 seconds.
- Rend Flesh now displays a stack count in the target’s debudff GUI.
- Rend Flesh’s damage over time effect will now scale better with more feat points invested.
- Improved Rend’s direct damage hit will now scale better with more feat points invested.
- Two-Handed Master’s bonus to Two-Handed weapon damage will now scale more consistently.
- Dark Templar
- The name of the feat “Spell – Dooming Presence” has been changed to “Combo – Dooming Presence”, since it actually does grant a combo and not a spell.
- Pact of Malacodor should now be removed from the spellbook after untraining feats.
- Reaper of Malacodor should now be removed from the spellbook after untraining feats.
- Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.
- Demonologist
- Chaotic Blast’s damage component can now perform critical hits.
- Demonic War will no longer be removed when zoning.
- Guardian
- Guard I will no longer scale past Guard II at any level.
- Lowered the damage of Stagger I slightly.
- Increased the damage of Stagger II slightly.
- Herald of Xotli
- Undying Glory of Xotli should no longer be removed when zoning.
- Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.
- Necromancer
- Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
- Despoil the Soul duration has been increased to 1 hour.
- Spellweaving buff ‘Death God’ duration has been reduced to 20 seconds.
- The cabal debuff will now use the proper icon in the target’s debuff window.
- Ranger
- Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
- Marked Target will now stack properly when 2 points are invested in the feat.
- Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
- Shattering Shots will now properly remove the directional shielding in the target GUI.
- Tempest of Set
- Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
- A book in your offhand will no longer spin during attack animations.
COMBAT
- The attack at the end of a charge can no longer be aborted.
- Transitions between 2H-attacks for male & female characters should feel smoother.
- The male UP-attack animation for staves should now work correctly.
GUI
- Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
- Added descriptions to a few of the more obscure potions in Hyboria.
GUILDS
- The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
- Only the guild that owns the city will be able to use the NPCs inside their city.
- Renamed some player city feats to be in line with the names of the buildings.
- Barracks should now always show up in the guild feats window after being built.
ITEMS
- Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
- Basic and Advanced Riding Training items will properly be comsumed on use.
- Pyramid of the Ancients: The essence trap can now only be used within the pyramid.
MOUNTS
- Rhino Charge should no longer go on cooldown unless successfully activated.
NPC/ MOBS
- Due to popular demand, we’ve forced some of our female Derketo followers to burn their bras.
- Tavern patrons in the Armsmans Tavern should no longer play strange animations.
- Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
- Spiders will no longer jump back several feet when getting hit.
- Travel NPCs should offer correct dialog options for travel.
- New and updated loot has been placed in the Catacombs!
- Acheronian Ruins – The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
- Acheronian Ruins – – All picts now have a specified class, and fitting weapon to this class. Added more mobs.
- Conarch Village – Removed a loop from Rhiderch, and Ryarm’s dialog.
- Commander Zoria’s costume and weapons have been revamped.
- Kalanthes will no longer stand on chairs in his house.
- yllikki’s Crypt – The White Hand Priests will now use their healing and damage abilities.
- Lacheish Plains – Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
- Oasis of Zaara – Lions are no longer easy to defeat.
- Pyramid of the Ancients – The Master Torturer will no longer spawn multiple times in a row.
- Tarantia Noble District – Lady Verde’s Bodyguard now looks the same both when seen on the outside and the inside of the villa.
- Tarantia Sewers/Catacombs – Putharjath should now have more interresting abilities.
- Treasury of the Ancients – Corrected a typo in Thuthmekri’s dialog.
- White Sands Isle – Asapon will now correctly spawn at all times outside the Atlantean Cave.
PVP / MASSIVE PVP
- If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
- Players can now only spawn a ballista while the city is vulnerable to attack.
- Catapult progress bar no longer shows Trebuchet Blast.
- Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
- Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
- If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
- The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
- It’s now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
- Only the defending guild can talk to the ballista builder NPCs.
- The siege camps will now give a message when they are used when the city isn’t vulnerable.
- Player city guards are now friendly to the guild that owns the city.
QUESTS
- Atzel’s Fortress: Kidnapping & Torture – Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
- Atzel’s Approach: Revenge of the Ape God – This is now a group quest.
- Atzel’s Approach: Power Behind the Throne – Item “Orders with the Mark of Set” no longer tells the player to right click on it to get a quest.
- Conarch Village: The Downtrodden – Croiss will no longer confuse a sword with an axe.
- Khemi: The Guardian statue will no longer send you into a dialog loop.
- Kheshatta: The Grim Grey God – You will now reset to the location where you zoned in if you log out in the instance.
- Kheshatta: The Grim Grey God – Sarcophagi and pedestals will have a progress bar when theyÂ’re being used.
- Kheshatta: Heady Kaphil Liquor – The flowers to be collected now have visual effects to help identify them.
- Kheshatta: Hunting the Waste – Weapons for this quest will now have a visual effect.
- Old Tarantia: The Aquilonian Bastard – Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband’s infidelity.
- Pyramid of the Ancients – The teleport altar behind Lord Atum-Keket will now be visible at all times.
- Pyramid of the Ancients – Solving the quest “Emerald Eyes” will actually give emerald eyes to the Guardian Statue.
- Tarantia Sewers: The Orphans in the Hovel – Quest now updates for the entire party after talking to Galeria.
- Thunder River: The Kitten – The cat now correctly patrols and eventually despawns.
- Wild Lands: Old Secrets – The password has been corrected in the quest journal.
TRADESKILLS
- If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
- Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
- Vendor bought resources have been reduced in price.
- Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
- Droprate for all Wild Lands of Zelata animals have increased.
- Droprate of Wild Dagga has been slightly increased in the world.
WORLD DESIGN
- Several collision fixes in Massive PvP Battlekeep playfields.
- Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
- Conalls Valley night time environment has been altered to brighten the playfield slightly.
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