Artificial Intelligence Basics Programming Tutorial

AIVaza at the PSP-Programming.com forums has put together a nice little tutorial on putting artificial intelligence in your games. He designed the A.I. for the highly anticipated homebrew game, Sonic Battle Arena. This will be very helpful, because in our forums tons of people ask about making enemies in their games.

The tutorial gets you started using logical paths to make enemy reactions, but doesn’t use specific code. Be sure you know the basics of the language you’re using before you get into it. His next tutorial will provide information on giving individual characters different personalities and reactions. Experienced devs and beginners alike will find value in this, so check it out!

AIVaza at the PSP-Programming.com forums has put together a nice little tutorial on putting artificial intelligence in your games. He designed the A.I. for the highly anticipated homebrew game, Sonic Battle Arena. This will be very helpful, because in our forums tons of people ask about making enemies in their games.

The tutorial gets you started using logical paths to make enemy reactions, but doesn’t use specific code. Be sure you know the basics of the language you’re using before you get into it. His next tutorial will provide information on giving individual characters different personalities and reactions. Experienced devs and beginners alike will find value in this, so check it out!

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