Asterz Build 6: new particle engine, GU lighting, more

PSP homebrew - Image 1More than a year after the last release, Slasher‘s Asterz homebrew game for the PSP has finally been updated. This is just a test build, but it does show that the time spent between releases hasn’t gone to waste. Check out more details and screenshots in the full article.

Download: Asterz Build 6
Visit: QJ.NET PSP Development forum

More than a year after the last release, Slasher‘s Asterz homebrew game for the PSP has finally been updated. This is just a test build, but it does show that the time spent between releases hasn’t gone to waste.

Asterz build 6 - Image 1 Asterz build 6 - Image 2 Asterz build 6 - Image 3

In Asterz Build 6, Slasher has added a few cool additions, including a new particle engine, GU lighting, and a makeshift anti-aliasing method. Here’s the complete changelog:

  • Core code completely redone. I physically deleted it and redid it
  • New TEDGE Team Duck particle engine being used, so particle look much better
  • GU lighting added, giving shape to models
  • Makeshift anti-aliasing added for smoother edges (thanks Raphael for dither matrix)
  • Basic menu added
  • Ability to choose different ships (3 are available in this build)
  • Ship physics tweaked a bit
  • Ability to barrel roll with ship now
  • Level setup now complete, I just need to make the levels
  • Added D-PAD movement support
  • Probably other things that I forget right now…

The dev notes that powerups are available in-game, but they don’t actually give you any ammo as your ship already has unlimited ammunition. Also, you can’t proceed past level 3 yet as it’s still a work in progress. You can get more info by reading the readme file included in the download.

Download: Asterz Build 6
Visit: QJ.NET PSP Development forum


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