Asterz Build 6: new particle engine, GU lighting, more
More than a year after the last release, Slasher‘s Asterz homebrew game for the PSP has finally been updated. This is just a test build, but it does show that the time spent between releases hasn’t gone to waste. Check out more details and screenshots in the full article.
Download: Asterz Build 6
Visit: QJ.NET PSP Development forum
More than a year after the last release, Slasher‘s Asterz homebrew game for the PSP has finally been updated. This is just a test build, but it does show that the time spent between releases hasn’t gone to waste.
In Asterz Build 6, Slasher has added a few cool additions, including a new particle engine, GU lighting, and a makeshift anti-aliasing method. Here’s the complete changelog:
- Core code completely redone. I physically deleted it and redid it
- New TEDGE Team Duck particle engine being used, so particle look much better
- GU lighting added, giving shape to models
- Makeshift anti-aliasing added for smoother edges (thanks Raphael for dither matrix)
- Basic menu added
- Ability to choose different ships (3 are available in this build)
- Ship physics tweaked a bit
- Ability to barrel roll with ship now
- Level setup now complete, I just need to make the levels
- Added D-PAD movement support
- Probably other things that I forget right now…
The dev notes that powerups are available in-game, but they don’t actually give you any ammo as your ship already has unlimited ammunition. Also, you can’t proceed past level 3 yet as it’s still a work in progress. You can get more info by reading the readme file included in the download.
Download: Asterz Build 6
Visit: QJ.NET PSP Development forum
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