Atari talks about Dungeons & Dragons: Tactics

Dungeons and Dragons Tactics - Image 1Now that Atari managed to make many a pen-and-paper RPG gamers’ wish come true – a handheld Dungeons and Dragons title – they decided to share their own thoughts about creating one of the breakthrough games for the PSP, Dungeons & Dragons: Tactics.

Lawrence Liberty, D&D: Tactics game producer at Atari, confirmed that cramming in the vast Dungeons and Dragons mythos for the PSP was quite a challenge, both in design and technical perspectives. The small screen posed once such challenge, aside from making the multiplayer aspect of the video game Dungeons & Dungeons: Tactics work flawlessly. Tweaking the multiplayer option was one of the reasons that caused the delay of the game’s release, and even occupied most of the game developers’ past six months of development.

They did have some reservations about developing a PlayStation Portable game. Faster loading times as well as more RAM and access to the full clock speed would have helped. However, Atari’s Liberty believed that they and the Kuju Entertainment development team succeeded in capturing the feel of the pen-and-paper Dungeons & Dragons video game. Don’t expect any downloadable content to expand the D&D experience though, but he assured that they managed to fit every content they wanted to put in the game into the UMD disk.

Dungeons and Dragons Tactics - Image 1Now that Atari managed to make many a pen-and-paper RPG gamers’ wish come true – a handheld Dungeons and Dragons title – they decided to share their own thoughts about creating one of the breakthrough games for the PSP, Dungeons & Dragons: Tactics.

Lawrence Liberty, D&D: Tactics game producer at Atari, confirmed that cramming in the vast Dungeons and Dragons mythos for the PSP was quite a challenge, both in design and technical perspectives. The small screen posed once such challenge, aside from making the multiplayer aspect of the video game Dungeons & Dungeons: Tactics work flawlessly. Tweaking the multiplayer option was one of the reasons that caused the delay of the game’s release, and even occupied most of the game developers’ past six months of development.

They did have some reservations about developing a PlayStation Portable game. Faster loading times as well as more RAM and access to the full clock speed would have helped. However, Atari’s Liberty believed that they and the Kuju Entertainment development team succeeded in capturing the feel of the pen-and-paper Dungeons & Dragons video game. Don’t expect any downloadable content to expand the D&D experience though, but he assured that they managed to fit every content they wanted to put in the game into the UMD disk.

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