Blizzard: the last boss at the Ramparts is hard because…

Bragging rights - Image 1Over at IGN’s WoW Vault, Drysc from Blizzard explains that while he agrees that the last boss at the Ramparts, he feels that it is effective in preparing players for more “involved” encounters in the future. He says that “it really forces some amount of coordination and strategy.”

He adds that he thinks that Omor the Doomguard is actually a bit too easy at the moment. He explains:

Omor (the Doomguard) is actually a bit too easy right now and unless decisions have been reversed we will be increasing his difficulty slightly so that the instance doesn’t seem like you’re hitting a single brick wall, but instead as a more steady increase in difficulty.

In his explanation, he repeatedly emphasizes that he likes that the instance “forces players to adapt to a larger encounter mentality that isn’t just to DPS them down as fast as possible like they may be used to.”

Due to all this, they’re not currently looking at adjusting the difficulty for Vazruden.

From my own experience of running the instance with pick ups the number one wipe causer is people standing still. It’s an encounter that requires everyone to keep moving, especially the tank.

Hear that? They want tanks to be a little bit more than just stationary brick walls.

Via IGN

Bragging rights - Image 1Over at IGN’s WoW Vault, Drysc from Blizzard explains that while he agrees that the last boss at the Ramparts, he feels that it is effective in preparing players for more “involved” encounters in the future. He says that “it really forces some amount of coordination and strategy.”

He adds that he thinks that Omor the Doomguard is actually a bit too easy at the moment. He explains:

Omor (the Doomguard) is actually a bit too easy right now and unless decisions have been reversed we will be increasing his difficulty slightly so that the instance doesn’t seem like you’re hitting a single brick wall, but instead as a more steady increase in difficulty.

In his explanation, he repeatedly emphasizes that he likes that the instance “forces players to adapt to a larger encounter mentality that isn’t just to DPS them down as fast as possible like they may be used to.”

Due to all this, they’re not currently looking at adjusting the difficulty for Vazruden.

From my own experience of running the instance with pick ups the number one wipe causer is people standing still. It’s an encounter that requires everyone to keep moving, especially the tank.

Hear that? They want tanks to be a little bit more than just stationary brick walls.

Via IGN

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