Breakthrough in 2.01+ EBOOT Loader Development!


Our forum moderator Fanjita has just announced that he and coding companion Ditlew made some drastic headway today, clearing the biggest hurdles standing between them and getting an EBOOT Loader to run with the Grand Theft Auto Exploit. This would effectively make PSP’s with 2.01, 2.50, and 2.60 firmware as “homebrew friendly” as 2.0 PSP’s, causing much of the PSP Community to rejoice around the world (and the sales of Grand Theft Auto to go up even more). Here is what Fanjita had to say:

Ditlew and I made some breakthroughs today with the EBOOT loader for GTA, and I’m so excited I thought I’d share the news, since we’ve been hammering away at this problem for weeks now, and it feels like we’re starting to get somewhere.

Last night we finally managed to remove what is believed to be the last traces of GTA from the PSP’s memory, and we appear to have full user-mode control over all the available memory and resources (with the exception, of course, of flash memory).

So far this hasn’t translated into everything magically-working, including the loader menu, but we have run the first homebrew game using the EBOOT loader – “PSP Rick Dangerous”.

So, there’s still a lot of work to do, but it’s coming along nicely.

This also seems like an opportune moment to properly introduce Ditlew, although we’ve been working together since the start of the EBOOT Loader for GTA project. He’s a 30-year-old Dane working as a lead programmer, with a past in the gaming scene and a strong passion for AI – not to mention a sharp mind and a lot of determination.

Congratulations to the both of you on this breakthrough, I’m sure it won’t be long before everyone is enjoying the possibilities of PSP homebrew!

Read: [PSPU Forum Discussion Thread]
Our forum moderator Fanjita has just announced that he and coding companion Ditlew made some drastic headway today, clearing the biggest hurdles standing between them and getting an EBOOT Loader to run with the Grand Theft Auto Exploit. This would effectively make PSP’s with 2.01, 2.50, and 2.60 firmware as “homebrew friendly” as 2.0 PSP’s, causing much of the PSP Community to rejoice around the world (and the sales of Grand Theft Auto to go up even more). Here is what Fanjita had to say:

Ditlew and I made some breakthroughs today with the EBOOT loader for GTA, and I’m so excited I thought I’d share the news, since we’ve been hammering away at this problem for weeks now, and it feels like we’re starting to get somewhere.

Last night we finally managed to remove what is believed to be the last traces of GTA from the PSP’s memory, and we appear to have full user-mode control over all the available memory and resources (with the exception, of course, of flash memory).

So far this hasn’t translated into everything magically-working, including the loader menu, but we have run the first homebrew game using the EBOOT loader – “PSP Rick Dangerous”.

So, there’s still a lot of work to do, but it’s coming along nicely.

This also seems like an opportune moment to properly introduce Ditlew, although we’ve been working together since the start of the EBOOT Loader for GTA project. He’s a 30-year-old Dane working as a lead programmer, with a past in the gaming scene and a strong passion for AI – not to mention a sharp mind and a lot of determination.

Congratulations to the both of you on this breakthrough, I’m sure it won’t be long before everyone is enjoying the possibilities of PSP homebrew!

Read: [PSPU Forum Discussion Thread]

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