Brian Eddy talks of Tequila bomb moves and Stranglehold development
Stranglehold, the upcoming game for the PC, PlayStation 3, and Xbox 360 has all the makings of a successful game – John Woo touches, Chow Yun-Fat appearances, and Midway games development. Surprisingly, it has been quite a while since we’ve talked about this game. But recently, Stranglehold game director Brian Eddy was interviewed by GameSpot and since the interview is quite hefty, we’ll dish out the more interesting bits.
When asked for an update on the game’s development, Mr. Eddy had this to say:
Development is going well. All the major features are up and running in the game, and we are focused now mostly on creating content and polishing up the gameplay. We still have a lot to get done, but at this point the game is really fun to play and we can see the light at the end of the tunnel…All platforms are looking very good, and the game looks great on the next-gen hardware. We don’t anticipate the visual or gameplay experience being very different on either platform, so we think we will be able to satisfy PC, Xbox 360, and PS3 owners with Stranglehold.
Interestingly, he talked about three of their key Tequila-bomb moves. Precision Aim will allow players to go “into first person where they can directly target critical hit points on an enemy to take them out with one-shot kills, or even focus on an element in the environment with precise aim, such as a propane tank causing a massive explosion in one area.” The second move is the Barrage which unleashes “a flurry of bullets at high speed that takes out any enemies (and their cover) that are in your path.”
The last Tequila-bomb move he mentioned was the Spin Attack. He says that it “is a medium range 360 degree attack in the vein of the “smart bombs” in old arcade games that clear all the enemies in the immediate area surrounding you.”
Then he was asked if Chow Yun-Fat and John Woo have played the game lately, the game director answered it by saying:
Chow Yun-Fat and John Woo are not big gamers, so they don’t play games themselves very often, but they do review Stranglehold regularly and give very good comments on how to take the cinematics to the next level and help make the overall look and feel of the game true to the movies it is styled on.
To read the word-per-word account of the interview, click on the read link below.
Buy: [Stranglehold for PS3]
Buy: [Stranglehold for Xbox 360]
Buy: [Stranglehold for PC]
Stranglehold, the upcoming game for the PC, PlayStation 3, and Xbox 360 has all the makings of a successful game – John Woo touches, Chow Yun-Fat appearances, and Midway games development. Surprisingly, it has been quite a while since we’ve talked about this game. But recently, Stranglehold game director Brian Eddy was interviewed by GameSpot and since the interview is quite hefty, we’ll dish out the more interesting bits.
When asked for an update on the game’s development, Mr. Eddy had this to say:
Development is going well. All the major features are up and running in the game, and we are focused now mostly on creating content and polishing up the gameplay. We still have a lot to get done, but at this point the game is really fun to play and we can see the light at the end of the tunnel…All platforms are looking very good, and the game looks great on the next-gen hardware. We don’t anticipate the visual or gameplay experience being very different on either platform, so we think we will be able to satisfy PC, Xbox 360, and PS3 owners with Stranglehold.
Interestingly, he talked about three of their key Tequila-bomb moves. Precision Aim will allow players to go “into first person where they can directly target critical hit points on an enemy to take them out with one-shot kills, or even focus on an element in the environment with precise aim, such as a propane tank causing a massive explosion in one area.” The second move is the Barrage which unleashes “a flurry of bullets at high speed that takes out any enemies (and their cover) that are in your path.”
The last Tequila-bomb move he mentioned was the Spin Attack. He says that it “is a medium range 360 degree attack in the vein of the “smart bombs” in old arcade games that clear all the enemies in the immediate area surrounding you.”
Then he was asked if Chow Yun-Fat and John Woo have played the game lately, the game director answered it by saying:
Chow Yun-Fat and John Woo are not big gamers, so they don’t play games themselves very often, but they do review Stranglehold regularly and give very good comments on how to take the cinematics to the next level and help make the overall look and feel of the game true to the movies it is styled on.
To read the word-per-word account of the interview, click on the read link below.
Buy: [Stranglehold for PS3]
Buy: [Stranglehold for Xbox 360]
Buy: [Stranglehold for PC]