Burnout: Revenge Interview

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Criterion recently did an interview with IGN, in which they detail the various aspects of their upcoming Burnout series for the Xbox 360.

“Wondering what you should be looking forward to on your Xbox 360? Well, here’s a game to add to your list. While Burnout: Revenge is already out on current generation consoles, the upcoming Xbox 360 version is going to come with a greatly augmented visuals and lots of enhanced online functionality. So basically, even if you have the one that’s out right now, you’re going to be missing out if you don’t pick this one up. Of course, you’ll need an Xbox 360 for that, and as of right now that’s a difficult thing to acquire, but that’s a whole different issue. Anyway, we got some official information straight from Criterion’s Matt Webster. Read on to find out why the Xbox 360 version is going to be a big step up, and feel free to check out early screens of this fine looking racer.

IGN: Is the Xbox 360 version of Burnout going to be all new? A port from current gen? Ported from which version? Does the Xbox 360 version have a unique title?

Matt Webster: We’re making the Xbox 360 version of Burnout Revenge. We wanted to make this the showcase version of the game, so not only will it give you the visuals that you expect from a 360 game, we’ve really concentrated on adding new features such as Live Revenge and Save and Share.

IGN: How will the already excellent visuals and sense of speed be improved on the Xbox 360? How are you taking advantage of the X360’s three processors and graphics chip?

Matt Webster: We have a host of cool new effects going in to the game. The shader technology that we have to give us scratches and crumples are added to new physical deformation technology. The cars look even better than ever, and when they crash it looks and sounds amazing. For sense of speed, we’ve also spent considerable engineering effort to get a brand new motion blur effect. With the horsepower that the 360 gives us we can now do a real per-pixel vector motion blur, it makes even the entry-level cars feel faster than ever.

IGN: What will be new in the Xbox 360 version’s single player? For instance, new cars? New modes?

Matt Webster: We’re introducing 10 new crash junctions for single player. These are real standout moments for Crash mode utilizing all the design elements that we honed when working the current-gen version. Additionally we are bringing a number of unlockable cars into the game, but we’ll bring news of that later. Our main area of focus for 360 was to concentrate on new online features that take Revenge further than it’s ever been.”

[read] (IGN)
Thanks for the info Kingofnoobs

723_0004

Criterion recently did an interview with IGN, in which they detail the various aspects of their upcoming Burnout series for the Xbox 360.

“Wondering what you should be looking forward to on your Xbox 360? Well, here’s a game to add to your list. While Burnout: Revenge is already out on current generation consoles, the upcoming Xbox 360 version is going to come with a greatly augmented visuals and lots of enhanced online functionality. So basically, even if you have the one that’s out right now, you’re going to be missing out if you don’t pick this one up. Of course, you’ll need an Xbox 360 for that, and as of right now that’s a difficult thing to acquire, but that’s a whole different issue. Anyway, we got some official information straight from Criterion’s Matt Webster. Read on to find out why the Xbox 360 version is going to be a big step up, and feel free to check out early screens of this fine looking racer.

IGN: Is the Xbox 360 version of Burnout going to be all new? A port from current gen? Ported from which version? Does the Xbox 360 version have a unique title?

Matt Webster: We’re making the Xbox 360 version of Burnout Revenge. We wanted to make this the showcase version of the game, so not only will it give you the visuals that you expect from a 360 game, we’ve really concentrated on adding new features such as Live Revenge and Save and Share.

IGN: How will the already excellent visuals and sense of speed be improved on the Xbox 360? How are you taking advantage of the X360’s three processors and graphics chip?

Matt Webster: We have a host of cool new effects going in to the game. The shader technology that we have to give us scratches and crumples are added to new physical deformation technology. The cars look even better than ever, and when they crash it looks and sounds amazing. For sense of speed, we’ve also spent considerable engineering effort to get a brand new motion blur effect. With the horsepower that the 360 gives us we can now do a real per-pixel vector motion blur, it makes even the entry-level cars feel faster than ever.

IGN: What will be new in the Xbox 360 version’s single player? For instance, new cars? New modes?

Matt Webster: We’re introducing 10 new crash junctions for single player. These are real standout moments for Crash mode utilizing all the design elements that we honed when working the current-gen version. Additionally we are bringing a number of unlockable cars into the game, but we’ll bring news of that later. Our main area of focus for 360 was to concentrate on new online features that take Revenge further than it’s ever been.”

[read] (IGN)
Thanks for the info Kingofnoobs

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