Capcom’s decision to make Devil May Cry 4 multiplatform explained
Hiroyuki Kobayashi, producer of Devil May Cry 4 has finally given his two cents on the issue regarding DMC4‘s move from being a PS3 exclusive to a multiplatform title, as reported by Famitsu Xbox 360. He has this to say about the controversial decision:
Devil May Cry is an extremely strong name overseas…so there was of course the business decision that we couldn’t exclude the Xbox 360. We’re using an engine called Framework for development, and it’s extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we’re also happy as developers.
As for DMC4 being better on either Xbox 360 or PS3, Kobayashi says that this shouldn’t be an issue.
The content will be exactly the same. Regardless of which one you buy, you will be able to get the same enjoyment. What’s different is perhaps the shape of the controller and graphic peculiarities for each hardware. We wanted to avoid arguments about which one is better.
When asked about DMC4′s completion, Kobayashi said that they are doing well but admitted that they had encountered some problems since this is the first time that he and his team handled next generation hardware development. “Clearing those is difficult,” he laughed, and added that were it to be released for the PS2, DMC4 would have been finished already. Making the game run at 60 frames per second was also one of the obstacles the developing team had to face.
While he cannot give a release date yet, Kobayashi said that there will be an improved version of the DMC4 demo for this September’s Tokyo Game Show.
Hiroyuki Kobayashi, producer of Devil May Cry 4 has finally given his two cents on the issue regarding DMC4‘s move from being a PS3 exclusive to a multiplatform title, as reported by Famitsu Xbox 360. He has this to say about the controversial decision:
Devil May Cry is an extremely strong name overseas…so there was of course the business decision that we couldn’t exclude the Xbox 360. We’re using an engine called Framework for development, and it’s extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we’re also happy as developers.
As for DMC4 being better on either Xbox 360 or PS3, Kobayashi says that this shouldn’t be an issue.
The content will be exactly the same. Regardless of which one you buy, you will be able to get the same enjoyment. What’s different is perhaps the shape of the controller and graphic peculiarities for each hardware. We wanted to avoid arguments about which one is better.
When asked about DMC4′s completion, Kobayashi said that they are doing well but admitted that they had encountered some problems since this is the first time that he and his team handled next generation hardware development. “Clearing those is difficult,” he laughed, and added that were it to be released for the PS2, DMC4 would have been finished already. Making the game run at 60 frames per second was also one of the obstacles the developing team had to face.
While he cannot give a release date yet, Kobayashi said that there will be an improved version of the DMC4 demo for this September’s Tokyo Game Show.