Capcom’s producer talks about Super Street Fighter II Turbo HD remix
Destructoid got hold of Capcom‘s Rey Jimenez, producer of Super Street Fighter II Turbo HD Remix, the downloadable game that’s set for the Xbox Live and the PlayStation Network. Jimenez confirms that HD Remix is, indeed, a remake of Super Street Fighter II Turbo, in terms of using its original game code. The process was hard, however, as it involved decoding the old code format used in the game.
Jimenez assured that extra effort had been made to ensure that the gaming experience with Super Street Fighter II THDR is identical to the classic arcade game, with minor tweaks being invisible to most gamers. Capcom also made sure that the new HD rendered sprites – drawn by comic artists Udon – would work right for in-game animation.
Capcom also dealt with the Guile sprite problem – though Jimenez did not give specific information as to what changes they applied – but he did mention that they do check gamers’ comments in their development blog. As for gamer suggestions that were never implemented, Jimenez had this to say: “You just canÂ’t please everyone.”
The people who complained about the quality of XBLA’s Street Fighter II should have their doubts put to rest, as they are employing a different for the job of producing Super Street Fighter II THDR, and that they have learned from the mistakes committed in SFII.
So far, there are no issues with the XBLA 258MB size limit, and the lack of any such limit in PlayStation Network’s case will not give PS3 an edge over its Microsoft counterpart when it comes to the game. However, there is no exact release date yet, nor any info for the pricing. Capcom is also thinking about releasing a licensed arcade stick specifically for the game, but its not a definite plan…yet.
More updates as they come!
Destructoid got hold of Capcom‘s Rey Jimenez, producer of Super Street Fighter II Turbo HD Remix, the downloadable game that’s set for the Xbox Live and the PlayStation Network. Jimenez confirms that HD Remix is, indeed, a remake of Super Street Fighter II Turbo, in terms of using its original game code. The process was hard, however, as it involved decoding the old code format used in the game.
Jimenez assured that extra effort had been made to ensure that the gaming experience with Super Street Fighter II THDR is identical to the classic arcade game, with minor tweaks being invisible to most gamers. Capcom also made sure that the new HD rendered sprites – drawn by comic artists Udon – would work right for in-game animation.
Capcom also dealt with the Guile sprite problem – though Jimenez did not give specific information as to what changes they applied – but he did mention that they do check gamers’ comments in their development blog. As for gamer suggestions that were never implemented, Jimenez had this to say: “You just canÂ’t please everyone.”
The people who complained about the quality of XBLA’s Street Fighter II should have their doubts put to rest, as they are employing a different for the job of producing Super Street Fighter II THDR, and that they have learned from the mistakes committed in SFII.
So far, there are no issues with the XBLA 258MB size limit, and the lack of any such limit in PlayStation Network’s case will not give PS3 an edge over its Microsoft counterpart when it comes to the game. However, there is no exact release date yet, nor any info for the pricing. Capcom is also thinking about releasing a licensed arcade stick specifically for the game, but its not a definite plan…yet.
More updates as they come!