Crytek: Scaling CryEngine 3 to consoles was ‘problematic’

crysis-2-thumbIn a recent interveiw wtih GameReactor, Crytek CEO Cevat Yerli disclosed that the much-awaited arrival of CryEngine 3 to the consoles did not take an easy path. Yes, you fans may not know it, but scaling the engine from PC to consoles was definitely problematic.

 

 

 

In a recent interveiw wtih GameReactor, Crytek CEO Cevat Yerli disclosed that the much-awaited arrival of CryEngine 3 to the consoles did not take an easy path. Yes, you fans may not know it, but scaling the engine from PC to consoles was definitely problematic.

 

“Crytek has been offering the CryEngine for many years now, more than 10 to  be acccurate,” started of Yerli. “The decision to enter the console market for engines was first driven by our desire to make console games. That’s what we always wanted to do.”

 

 

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He continued, “The big challenge during the development of CryEngine3 has been scaling the engine whilst maintaining the visual quality and performance. This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove with Crysis 2.”

 

And aren’t you all glad they fixed it right up? Otherwise, there won’t be any Crysis 2 for you to enjoy later this year.

 

 

 

 

Via [Game Reactor]

 

 


 

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