CSPSPServer v1.1 and CSPSP v1.56: Now with grenades

CSPSPServer v1.1 and CSPSP v1.56: Now with grenades - Image 1Developer Nataku92 visited the QJ.NET Forums earlier to announce the release of CSPSPServer v1.1 and CSPSP v1.56. The latest build of the CSPSP homebrew game now carries grenades along with several other bug fixes. Details are available in the full article.

Download: CSPSP version 1.56
Download: CSPSPServer v1.1
Download: Microsoft .NET Framework3.0
Visit: QJ.NET PSP Development Forum

CSPSP v1.56: Now with grenades - Image 1Developer Nataku92 visited the QJ.NET Forums earlier to announce the release of CSPSP v 1.56.

Among other updates, the latest build of this Counterstrike-inspired homebrew game includes the addition of grenades, a grid partitioning system to optimize collision detection, and a pathfinding system for the bots.

Here are the rest of the changes that have been implemented (quoting the readme):

  • Fixed a bug in the server list pinging code
  • Map files are now deleted if the download is cancelled before completing
  • (prevents crashes when trying to redownload the same map)
  • Fixed a bug that prevented properly putting the PSP in sleep mode while the game was running
  • Implemented grenades (you can only carry one grenade at a time though)
  • Added the highlighted gun’s image and cost to the buy menu
  • Implemented a simple decal system for blood and explosion marks
  • Implemented a grid partitioning system to optimize collision detection
  • (larger, more complicated maps don’t slow down as much now)
  • Fixed a bug that made the remaining ammo count after reloading inaccurate
  • Made the camera less jerky during variations in frames per second
  • Added a map check that gives an error message when the map and the server’s map don’t match
  • (this should also catch half downloaded maps that would have otherwise crashed the game)
  • Fixed a bug in the knife collision check when more than two players were in contact
  • Redid a lot of the bot code (they should now detect when they get stuck and try to move away)
  • Implemented A* pathfinding (bots can actually find each other now instead of moving randomly)
  • Made waypoints optional (bots won’t move on maps without waypoints)
  • Fixed a few other bugs

Nataku92 further notes that the online portion of this game build will only run on PSPs with custom firmware 3.xx. The developer is also releasing version 1.1 the CSPSP Server, a server application designed to work with CSPSP v1.56. You will need to have Microsoft .NET Framework installed to run it on your PC.

Full details on installing and running both CSPSPServer and CSPSP are available in the readmes included for each bundle. Those interested in sending their feedback to the author can do so via the CSPSP release thread over at the QJ.NET PSP Development Forum.

Download: CSPSP version 1.56
Download: CSPSPServer v1.1
Download: Microsoft .NET Framework 3.0
Visit: QJ.NET PSP Development Forum

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