DaedalusX64 Alpha 4: changelog, comparison vid against R13 release
Kreationz of the Daedalusx64 project has released the changelog of the program’s latest build, and it looks like a pretty hefty update! The PSP N64 emulator now has TV out support, increased audio buffers, and a number of fixes.
Watch a comparison vid of the R13 release against the x64 release after the link!
A big thanks to Penpvdbs for the tip!
Kreationz of the Daedalusx64 project has released the changelog of the program’s latest build, and it looks like a pretty hefty update! The PSP N64 emulator now has TV out support, increased audio buffers, and a number of other fixes:
- [+] TV Out Support (Chilly Willy)
- [+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
- [+] Increased audio buffers for better sound quality (Kreationz)
- [!] Fixed Screen shots (Chilly Willy)
- [!] Fixed an OoT Custom Blend Mode (Wally)
- [!] Fixed shaking by using double display lists (Fixes GoldenEye 007 and others) (idea Wally, code Kreationz)
- [!] Fixed FPS Display and Framerate limiter (Kreationz)
- [^] Optimized code generation for fragments which branch to themselves is now optional
- Fixes games that broke from R12-13 (Kreationz)
- [^] Further avoid invalidating the instruction cache when possible.(Small Speedup) (Kreationz)
Kreationz also mentions that version Alpha 4 is already circulating among testers.
Here’s a comparison vid of R13 against the x64 release, playing – of course – Legend of Zelda: Ocarina of Time. PSPdemon, who posted the video, notes that the emu has a speed increase from the R13 release of Daedalus. It’s also worth noting that “skies don’t disappear” and “rooms are (partially) fixed.”
A big thanks to Penpvdbs for the tip!
Related Articles:
- DaedalusX64 alpha build finally compiled, screens released, video later
- DaedalusX64 R14 update: R14 based code is a go
Via DaedalusX64