D&D Tactics: Atari sheds light on game info
We like RPGs, Vin Diesel likes RPGs, and we can assure you both groups of people we just mentioned are suckers for a good D&D game. And if you’ve been watching just how many trailers we’ve been popping up here for the upcoming Dungeons and Dragons title for the PSP, you’ll know we’re very interested in what the game offers to geeks like us who like our RPG’s the way we like our women – sophisticated, intelligent, and in their 20’s (D20’s, that is).
With that in mind, we picked up an short interview Gaming Nexus conducted on Eric Grossman, Atari‘s producer for D&D Tactics for the PSP. Eric was very excited to be talking about this installment, all the more with its rich heritage and the strong fanbase behind the franchise. The game, according to Eric, will be based on the D&D 3.5 ed rule set. To give some of you guy an idea of what it might look like on a tabletop, Eric also gave some examples of game scenarios:
“Anastriana attempts to make a Hide check at the current location
Rolled a 3 on a d20
Anastriana has a skill rank of 4 in this skill. Revised Skill check = 7
Key ability modifier of 1 applied. Revised Skill check = 8
Total miscellaneous modifiers of 0 applied. Revised Skill check = 8
Skill check 8 fails against DC 10
Hide check failed”
The gameplay calculates these factors for you in-game, so those with an aversion for numbers will be happy to know that all they have to do is play, and the game’s engine runs everything else.
More on the interview details after this jump!
Pre-Order: [Dungeons and Dragons Tactics]
We like RPGs, Vin Diesel likes RPGs, and we can assure you both groups of people we just mentioned are suckers for a good D&D game. And if you’ve been watching just how many trailers we’ve been popping up here for the upcoming Dungeons and Dragons Tactics for the PSP, you’ll know we’re very interested in what the game offers to geeks like us who like our RPG’s the way we like our women – sophisticated, intelligent, and in their 20’s (D20’s, that is).
With that in mind, we picked up an short interview that Gaming Nexus conducted on Eric Grossman, Atari‘s producer for D&D Tactics for the PSP. Eric was very excited to be talking about this installment, all the more with its rich heritage and the strong fanbase behind the franchise. The game, according to him, will be based on the D&D 3.5 ed rule set. To give some of you guys an idea of what it might look like on a tabletop, Eric also gave some examples of game scenarios:
“Anastriana attempts to make a Hide check at the current location
Rolled a 3 on a d20
Anastriana has a skill rank of 4 in this skill. Revised Skill check = 7
Key ability modifier of 1 applied. Revised Skill check = 8
Total miscellaneous modifiers of 0 applied. Revised Skill check = 8
Skill check 8 fails against DC 10
Hide check failed”
The gameplay calculates these factors for you in-game, so those with an aversion for numbers will be happy to know that all they have to do is play, and the game’s engine runs everything else.
While most of the rules are unchanged, Eric does mention that certain abilities such as “grapple” and “disarm” were either revised, or completely removed. As for the tougher revisions they had to make, he remembers the Clerical Domain spells being the more troublesome, and spells like “Shatter” had to be swapped out with “Confusion”, all with The Wizards of the Coasts’ approval.
Then there’s the game’s realm Eric’s team was planning, and famous realms from Forgotten Realms (Neverwinter) to Eberron popped up. In the end, they decided on the original D&D to provide for a better sense of freedom for their players, and were subsequently helped along by WoTC.
At this point, he won’t say anything else about what players will be running into as they trudge through the game, save for the wide variety of maps, from Elven Forests to vampire Shrines. Just keep alert for new info on this much-awaited title.
Pre-Order: [Dungeons and Dragons Tactics]
Via Gaming Nexus