DDO November 15 release notes

Dungeons and Dragons Online

It seems Turbine is really serious about giving the players what they want. We’ve seen free dragonshards, changes to the mail and auction house systems – heck, they even changed the death penalty system (and here we were thinking that that thing was gonna be enforced for at least half a year).

Now we’ve got even more good news from Turbine. We’ve just gotten our hands on the November 15 release notes for Dungeons and Dragons Online and oh man, if you’re experiencing a lot of lag and low server performance, then you’re going to appreciate this one because two of the issues given top priority were server performance and the loading times when zoning.

Anyway, those two issues were resolved with some tweaking by the dev team, resulting in improved server performance as well as slightly decreased loading times when zoning. An issue where auto-attack was sometimes causing client crashes along with another issue that would sometimes cause the Marilith to fall off her platform in the circle of eternity were also fixed.

Of course, since no MMORPG is 100% perfect, there are still a few issues that need to be resolved in DDO. Rest assured, though, because the DDO dev team is working on fixing these issues right now.

Check out the full list of changes and known issues after the jump!

Dungeons and Dragons Online

It seems Turbine is really serious about giving the players what they want. We’ve seen free dragonshards, changes to the mail and auction house systems – heck, they even changed the death penalty system (and here we were thinking that that thing was gonna be enforced for at least half a year).

Now we’ve got even more good news from Turbine. We’ve just gotten our hands on the November 15 release notes for Dungeons and Dragons Online and oh man, if you’re experiencing a lot of lag and low server performance, then you’re going to appreciate this one because two of the issues given top priority were server performance and the loading times when zoning.

Anyway, those two issues were resolved with some tweaking by the dev team, resulting in improved server performance as well as slightly decreased loading times when zoning. An issue where auto-attack was sometimes causing client crashes along with another issue that would sometimes cause the Marilith to fall off her platform in the circle of eternity were also fixed.

Check out the list below for the full list of changes, straight from the official DDO website:

  • Any player that was unable to select their reward for reaching 1750 total favor should now be able to talk to Nyx Durandimion again and receive their reward.
  • Players should now be able to properly return to mouselook mode after viewing the map UI.
  • Quest NPCs should function properly with the new interact keybindings.
  • The Obscurring Mist effect will now dissipate properly (in some cases it became a permanent effect until you logged out and back in again).
  • Any Divine Agility scrolls your characters had are now Flame Strike scrolls. The Divine Agility spell was removed from DDO but the scrolls were not. These new Flame Strike scrolls will not stack with regular Flame Strike scrolls so you should use them or sell them soon to help prevent confusion.
  • Auctioneers are now designated by a new overhead icon and have had the title “Auctioneer” appended to their name.
  • It is no longer possible to fall off of The Foothold Tavern Island in the Restless Isles.
  • All of Masei Mkembe’s (Zawabi’s Refuge) reward options are now working correctly. Previously if you choose high powered martial weapons, normal martial weapons, or normal ranged weapons he would take your tokens but wouldn’t give you the desired reward. If you experienced this problem please contact a GM and they will be able to refund your tokens.

Of course, since no MMORPG is 100% perfect, there are still a few issues that need to be resolved in DDO. Rest assured, though, because the DDO dev team is working on fixing these issues right now. Check the list below for the known issues currently in the game, again taken straight from the DDO website:

Known Issues

  • We are aware that players who came into the game through the trial program but are now full customers are missing their dragonshards. We are working on a fix for this now and will hotfix the game as soon as possible.
  • If you have a feat that you can acquire multiple times (Improved Damage Reduction, Toughness etc.) and you attempt to exchange a feat you have for another serving of the multiple feat, you will not be able to choose the multiple feat again. For example, if you have already taken Improved Damage Reduction and you attempt to exchange a feat for another helping of Improved Damage Reduction, Improved Damage Reduction will be listed in the list of valid feats to choose from, but it cannot be dragged into the choice box.
  • If you give Galrias the Smith (Relic of a Sovereign Past) enough adamantine ore to craft an item and your inventory is full, then you will not receive the item. It will not be in your overflow slots, it will just disappear. In addition, you will be unable to get any more items from Galrias because you cannot trade your old item for a new one. Therefore, please be sure that you have at least one empty inventory slot before talking to Galrias the Smith.

Auctions

  • Auctions that have ended normally (not cancelled or bought out) are not removed from your list of bids until you log out and back in again.
  • If you are the high bidder on an auction and are then outbid, those bids remain in your list of bids until the auction end and you log out/in again.

Warforged Titan

  • If you or a party member accidentally picks up a crystal from the crystal synthesizer while fighting the Ancient Warforged and then destroys it, the crystal synthesizer will not make a new crystal and the quest cannot be completed.
  • If you or a party member attempts to take a crystal from the crystal synthesizer with a full inventory, you will receive an error message that all inventory slots are full. The crystal does not go into the overflow slots, and is lost. In addition, the crystal synthesizer never spawns another crystal, so the quest cannot be completed.

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